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3e, DMs, and Inferred Player Power
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<blockquote data-quote="Raven Crowking" data-source="post: 2583063" data-attributes="member: 18280"><p>I think we need to recognize, too, that some DMs (and players) are neither good nor bad. Perhaps the majority of both.</p><p></p><p>Simply as an example, if we rate DMs/players on a scale from 1 to 10, we can say that those who are a 1-3 are bad, and are quite possible intentionally bad. They are the selfish DMs and players we hear about.</p><p></p><p>Those who are a 4-6 are neither bad nor good. They are average, and will probably improve over time if given a chance.</p><p></p><p>Those who are 7-8 are good.</p><p></p><p>Those who are 9-10 are excellent, and congratulations to those of us lucky to play with them.</p><p></p><p>DMs in the 7-10 range probably never experience major DM/player problems (except where a player falls into the 1-3 range). DMs in the 1-3 range are not worth sitting at the table with.</p><p></p><p>There are a lot of 4-6 DMs out there. Like students of composition, they need to learn the rules in order to know when it is appropriate to break them. They also need to learn how to break them to create specific effects that they are trying to create.</p><p></p><p>If you've never run into a 7-10, you might be a bit leery about allowing the DM the authority to do the job. However, a 4-6 needs that authority in order to grow into the job. Players where the DM is a 4-6 know (or will soon learn) that the 4-6 is experimenting, and that some of his stuff is going to go over about as well as teenage high school poetry....</p><p></p><p>DMs in the 1-3 range should not deviate from the rules. However, only in the event that such a DM actually wants to improve will the rules be of any help, anyway.</p><p></p><p>Following the RAW and core assumptions can move any DM 1-2 points toward the 5 position. This is great if the DM is, say, a 3. He's just leapt from <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> in one fell swoop. If the DM was a 7 and she's suddenly a 5, though, her players will be somewhat less happy.</p><p></p><p>Just MHO.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2583063, member: 18280"] I think we need to recognize, too, that some DMs (and players) are neither good nor bad. Perhaps the majority of both. Simply as an example, if we rate DMs/players on a scale from 1 to 10, we can say that those who are a 1-3 are bad, and are quite possible intentionally bad. They are the selfish DMs and players we hear about. Those who are a 4-6 are neither bad nor good. They are average, and will probably improve over time if given a chance. Those who are 7-8 are good. Those who are 9-10 are excellent, and congratulations to those of us lucky to play with them. DMs in the 7-10 range probably never experience major DM/player problems (except where a player falls into the 1-3 range). DMs in the 1-3 range are not worth sitting at the table with. There are a lot of 4-6 DMs out there. Like students of composition, they need to learn the rules in order to know when it is appropriate to break them. They also need to learn how to break them to create specific effects that they are trying to create. If you've never run into a 7-10, you might be a bit leery about allowing the DM the authority to do the job. However, a 4-6 needs that authority in order to grow into the job. Players where the DM is a 4-6 know (or will soon learn) that the 4-6 is experimenting, and that some of his stuff is going to go over about as well as teenage high school poetry.... DMs in the 1-3 range should not deviate from the rules. However, only in the event that such a DM actually wants to improve will the rules be of any help, anyway. Following the RAW and core assumptions can move any DM 1-2 points toward the 5 position. This is great if the DM is, say, a 3. He's just leapt from :( to :) in one fell swoop. If the DM was a 7 and she's suddenly a 5, though, her players will be somewhat less happy. Just MHO. RC [/QUOTE]
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