Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 2583174" data-attributes="member: 5143"><p>You are right. However, most modifiers CAN be spotted, even if they may be difficult. Yes, some things are hidden. Basically, I see that there are visible modifiers and invisible modifiers. Most modifiers are visible and the player will know about them in advance. Sometimes there are thing hidden or things that change after you start climbing. This is acceptable.</p><p></p><p>On the other hand, just making a wall that has a -20 circumstance penalty to climb it because "it's a living wall and doesn't want to be climbed" is kinda silly unless the player after he tries to climb has a good idea that something is horribly wrong. i.e. "You start climbing the ordinary looking wall, then suddenly, it shifts beneath you, all hand holds vanishing and becoming slick. You fall to the ground." No problem with this. I have a problem when this same situation plays out as "You try to climb. You fail." "But, I made a 30 on my climb check and it's an ordinary wall!" "You don't know why, you just can't climb it."</p><p></p><p>One method confuses the player, makes them think you are just using DM fiat to prevent them from getting to where they want to go, or worse yet, have no idea how the rules work so are making thing up off the top of their heads. I know I personally hate it when a DM says "well, it should be hard to climb...he can make DC 30 on a 10...that seems too easy, I'll make it 35."</p><p></p><p></p><p>They should be able to do it the same way we can do it in real life. See a hill, you probably know about the chance of you getting over it in your car or whether or not you are too out of shape to walk to the other side of it. I know there are things I can't climb and likely won't try. Sometimes things are deceptive in how difficult they are, but we can make a close estimate.</p><p></p><p>The point is, if a wall should be DC 15 to climb in the PHB, there should be a darn good reason for it to be harder than DC 20.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2583174, member: 5143"] You are right. However, most modifiers CAN be spotted, even if they may be difficult. Yes, some things are hidden. Basically, I see that there are visible modifiers and invisible modifiers. Most modifiers are visible and the player will know about them in advance. Sometimes there are thing hidden or things that change after you start climbing. This is acceptable. On the other hand, just making a wall that has a -20 circumstance penalty to climb it because "it's a living wall and doesn't want to be climbed" is kinda silly unless the player after he tries to climb has a good idea that something is horribly wrong. i.e. "You start climbing the ordinary looking wall, then suddenly, it shifts beneath you, all hand holds vanishing and becoming slick. You fall to the ground." No problem with this. I have a problem when this same situation plays out as "You try to climb. You fail." "But, I made a 30 on my climb check and it's an ordinary wall!" "You don't know why, you just can't climb it." One method confuses the player, makes them think you are just using DM fiat to prevent them from getting to where they want to go, or worse yet, have no idea how the rules work so are making thing up off the top of their heads. I know I personally hate it when a DM says "well, it should be hard to climb...he can make DC 30 on a 10...that seems too easy, I'll make it 35." They should be able to do it the same way we can do it in real life. See a hill, you probably know about the chance of you getting over it in your car or whether or not you are too out of shape to walk to the other side of it. I know there are things I can't climb and likely won't try. Sometimes things are deceptive in how difficult they are, but we can make a close estimate. The point is, if a wall should be DC 15 to climb in the PHB, there should be a darn good reason for it to be harder than DC 20. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
Top