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<blockquote data-quote="Majoru Oakheart" data-source="post: 2583458" data-attributes="member: 5143"><p>To me, it isn't about making the game feel the way it should be. Instead it is about making the game feel like it should be. Not how I feel it should be.</p><p></p><p>For example, you could run a Babylon 5 RPG and make it a laugh fest with 2 dimensional characters because you feel B5 should be played like that. It won't be B5, but it might be fun. If I ran a B5 game, I'd try (the best I could) to get the same feeling as the show across.</p><p></p><p>When I run D&D, I try to make it feel like D&D. Wonderous magic everywhere you go, ancient ruins filled with artifacts from empires long dead, evil gods and their minions plotting the destruction of everyone, evil creatures who want to rule the world.</p><p></p><p>It also means other expectations. An average person can climb a rope taking 10 as long as they aren't wearing armor. A 1st level wizard can cast magic missile.</p><p></p><p>Just like when I run Rifts, I try to have a feeling of being in an infinite universe filled with alien creatures and devices and a sense that you are insignificant in the grand scheme of things. That is the feeling of that game.</p><p></p><p>How *I* feel either of those games SHOULD work is fairly insignificant. I don't feel it's my place to go changing around the world to the way I want it to work. My players may not want that change, it may cause problems I haven't forseen, and most of all it causes work for me. I'm inherently lazy. I want to run the game with minimal changes because I don't have all week long to spend thinking over the implications of any changes I make.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2583458, member: 5143"] To me, it isn't about making the game feel the way it should be. Instead it is about making the game feel like it should be. Not how I feel it should be. For example, you could run a Babylon 5 RPG and make it a laugh fest with 2 dimensional characters because you feel B5 should be played like that. It won't be B5, but it might be fun. If I ran a B5 game, I'd try (the best I could) to get the same feeling as the show across. When I run D&D, I try to make it feel like D&D. Wonderous magic everywhere you go, ancient ruins filled with artifacts from empires long dead, evil gods and their minions plotting the destruction of everyone, evil creatures who want to rule the world. It also means other expectations. An average person can climb a rope taking 10 as long as they aren't wearing armor. A 1st level wizard can cast magic missile. Just like when I run Rifts, I try to have a feeling of being in an infinite universe filled with alien creatures and devices and a sense that you are insignificant in the grand scheme of things. That is the feeling of that game. How *I* feel either of those games SHOULD work is fairly insignificant. I don't feel it's my place to go changing around the world to the way I want it to work. My players may not want that change, it may cause problems I haven't forseen, and most of all it causes work for me. I'm inherently lazy. I want to run the game with minimal changes because I don't have all week long to spend thinking over the implications of any changes I make. [/QUOTE]
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