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3e, DMs, and Inferred Player Power
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<blockquote data-quote="Raven Crowking" data-source="post: 2583522" data-attributes="member: 18280"><p>Majoru,</p><p></p><p>What is the difference?</p><p></p><p>How something should feel is a subjective decision. There is no objective statement one can make about how a game should feel. Even "a game should feel fun" is a subjective statement, allbeit one which is widely held. Obviously, one would want to create a feel for a game which is "the way it should be". But, how do you decide what way it should be, and why bother to make it that way if you feel it should be different?</p><p></p><p>I know you gave some examples, but, seriously, there is nothing objective that says that a Babylon 5 game should not be a laugh fest with 2 dimensional characters, nor is your interpretation of the same feeling as the show necessarily the feeling that I got from the show.</p><p></p><p>You say, "When I run D&D, I try to make it feel like D&D. Wonderous magic everywhere you go, ancient ruins filled with artifacts from empires long dead, evil gods and their minions plotting the destruction of everyone, evil creatures who want to rule the world."</p><p></p><p>Isn't this because you believe that the game should feel that way?</p><p></p><p>Conversely, if how you feel either of those games SHOULD work is fairly insignificant, and if you don't feel it's your place to go changing around the world to the way you want it to work, wouldn't that imply that your players should respect your homebrew world in exactly the same way?</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2583522, member: 18280"] Majoru, What is the difference? How something should feel is a subjective decision. There is no objective statement one can make about how a game should feel. Even "a game should feel fun" is a subjective statement, allbeit one which is widely held. Obviously, one would want to create a feel for a game which is "the way it should be". But, how do you decide what way it should be, and why bother to make it that way if you feel it should be different? I know you gave some examples, but, seriously, there is nothing objective that says that a Babylon 5 game should not be a laugh fest with 2 dimensional characters, nor is your interpretation of the same feeling as the show necessarily the feeling that I got from the show. You say, "When I run D&D, I try to make it feel like D&D. Wonderous magic everywhere you go, ancient ruins filled with artifacts from empires long dead, evil gods and their minions plotting the destruction of everyone, evil creatures who want to rule the world." Isn't this because you believe that the game should feel that way? Conversely, if how you feel either of those games SHOULD work is fairly insignificant, and if you don't feel it's your place to go changing around the world to the way you want it to work, wouldn't that imply that your players should respect your homebrew world in exactly the same way? RC [/QUOTE]
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