Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Azul" data-source="post: 2583680" data-attributes="member: 11779"><p>Or doing what our gaming group has done, which is to evolve a set of house rules in response to 1) dealing with issues that arose in game and 2) fitting new material (e.g. new WotC books) into the existing campaign. Sure, each campaign gets a set of house rules designed to fit that campaign's particular flavour and those rules are presented up front. </p><p></p><p>However, many more of our house rules come from times when a player asks "How could I do this?" or "How would that action be resolved?" or "Why is this (insert nonsensical gamist element) this way? We could do it that way (insert interest and simple alternative) instead?". They evolve to meet the needs of the players, the DM and the group's playing style. In my group's case, most of our house rules are the result of five years of slowly learning what particular elements in the d20 rules we found unsatisfying, objectionable or otherwise in need of change.</p><p></p><p>All that being said, while the DM is indeed the final arbiter of his or her game, that isn't a licence to be a capricious sod who doesn't know the rules. The DM should be well versed in the rules and only change those rules in ways he feels are necessary. Those changes should be discussed up front with players so as to avoid unnecessary surprises and arguments.</p><p></p><p>Sure, an unexpected and unusual event might force you to ad lib a mechanic to resolve it but if you already have decent tools to resolve a problem, it only makes sense to use them. If you have to drive a nail in, you use the hammer you've got. It's only when you realize that what you really have is a screw that you need to start rummaging for a screwdriver instead of using your trusty hammer.</p></blockquote><p></p>
[QUOTE="Azul, post: 2583680, member: 11779"] Or doing what our gaming group has done, which is to evolve a set of house rules in response to 1) dealing with issues that arose in game and 2) fitting new material (e.g. new WotC books) into the existing campaign. Sure, each campaign gets a set of house rules designed to fit that campaign's particular flavour and those rules are presented up front. However, many more of our house rules come from times when a player asks "How could I do this?" or "How would that action be resolved?" or "Why is this (insert nonsensical gamist element) this way? We could do it that way (insert interest and simple alternative) instead?". They evolve to meet the needs of the players, the DM and the group's playing style. In my group's case, most of our house rules are the result of five years of slowly learning what particular elements in the d20 rules we found unsatisfying, objectionable or otherwise in need of change. All that being said, while the DM is indeed the final arbiter of his or her game, that isn't a licence to be a capricious sod who doesn't know the rules. The DM should be well versed in the rules and only change those rules in ways he feels are necessary. Those changes should be discussed up front with players so as to avoid unnecessary surprises and arguments. Sure, an unexpected and unusual event might force you to ad lib a mechanic to resolve it but if you already have decent tools to resolve a problem, it only makes sense to use them. If you have to drive a nail in, you use the hammer you've got. It's only when you realize that what you really have is a screw that you need to start rummaging for a screwdriver instead of using your trusty hammer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
Top