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3e, DMs, and Inferred Player Power
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<blockquote data-quote="Henry" data-source="post: 2583914" data-attributes="member: 158"><p>I can see Thirdwizard's concern, though. I do game with my friends, and I try to accomodate them whenever I can, rather than suggesting another game, because they're my friends, there IS no other game; we don't have so many gaming friends that we associate in several rings or circles - there's just the one, with about 8 people give or take.</p><p></p><p>However, I still maintain that a DM (whoever that is) needs final say-so, not only in rules disputes but character concepts, because there has to be someone the buck stops with, and it takes a tenth of the time for one person to make a decision than it does five people. The rules can't always be final arbiter, because rules don't account for every situation, as we well know. In my experience, it doesn't totally account for 1 out of ten!</p></blockquote><p></p>
[QUOTE="Henry, post: 2583914, member: 158"] I can see Thirdwizard's concern, though. I do game with my friends, and I try to accomodate them whenever I can, rather than suggesting another game, because they're my friends, there IS no other game; we don't have so many gaming friends that we associate in several rings or circles - there's just the one, with about 8 people give or take. However, I still maintain that a DM (whoever that is) needs final say-so, not only in rules disputes but character concepts, because there has to be someone the buck stops with, and it takes a tenth of the time for one person to make a decision than it does five people. The rules can't always be final arbiter, because rules don't account for every situation, as we well know. In my experience, it doesn't totally account for 1 out of ten! [/QUOTE]
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