Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 2585735" data-attributes="member: 22779"><p>Oh happy day. Heh. The international post finally pulled through and I just received Dragon 335 in the mail. Yay. Now, I don't buy that many supplements actually, but, I have been subscribing to Dragon for the past year. So, opening it up, I leafed through the mag and I realized that there was a nifty little point that is very salient to this thread. The basic premise to this thread as I understand it, is that supplemental rules favour the players and take away authority from the DM.</p><p></p><p>So, leafing through Dragon, I got to the Class Acts section. Now, here's a section of Dragon that's pretty much straight up targetting players. While DM's might find the odd goodie in here, it's players that this is for. Now, what did my eyes behold but a variant monk class- Chaos Monks. Essentially a chaotic monk. Cool idea, not bad execution. Certainly the framework for creating a unique character. The reason I bring this up, is the first section, third paragraph, jumped off the page and bit me on the nose.</p><p></p><p></p><p></p><p>Here we have a rules supplement that specifically puts the power to veto an idea squarely in the hands of the DM. Looking back at past issues of Dragon over the last year, I see this same thing repeated time and again. "This is a rule variant- ask your DM if he wants to use it" or something to that effect.</p><p></p><p>I would say that, at least Dragon, certainly isn't taking any power away from the DM. When the rules specifically state that the DM must approve something before it can be used, you cannot really ask for more support than that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2585735, member: 22779"] Oh happy day. Heh. The international post finally pulled through and I just received Dragon 335 in the mail. Yay. Now, I don't buy that many supplements actually, but, I have been subscribing to Dragon for the past year. So, opening it up, I leafed through the mag and I realized that there was a nifty little point that is very salient to this thread. The basic premise to this thread as I understand it, is that supplemental rules favour the players and take away authority from the DM. So, leafing through Dragon, I got to the Class Acts section. Now, here's a section of Dragon that's pretty much straight up targetting players. While DM's might find the odd goodie in here, it's players that this is for. Now, what did my eyes behold but a variant monk class- Chaos Monks. Essentially a chaotic monk. Cool idea, not bad execution. Certainly the framework for creating a unique character. The reason I bring this up, is the first section, third paragraph, jumped off the page and bit me on the nose. Here we have a rules supplement that specifically puts the power to veto an idea squarely in the hands of the DM. Looking back at past issues of Dragon over the last year, I see this same thing repeated time and again. "This is a rule variant- ask your DM if he wants to use it" or something to that effect. I would say that, at least Dragon, certainly isn't taking any power away from the DM. When the rules specifically state that the DM must approve something before it can be used, you cannot really ask for more support than that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
Top