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3e, DMs, and Inferred Player Power
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<blockquote data-quote="Sundragon2012" data-source="post: 2586026" data-attributes="member: 7624"><p>Good thread, interesting responses....some of which I agree with and some I do not. I think, for me, it boils down to what fusangite said above. I run games that are to my personal taste because what is required of me is a great deal of time and energy. I only set up campaigns that capture my imagination because this is my HOBBY, I am not under contract with my players, I am not getting paid to put in countless hours running something that I personally find a bore. It isn't just an issue of me not liking a certain type of game, but if my heart isn't in it, I will not be a good DM and I will burn out and I will eventually quit to run something else anyway.</p><p></p><p>If I was a professional ie. paid DM or in other words a designer with certain projects and deadlines I would create and run what you want when you want it, because you have paid me to do so.</p><p></p><p>This is where the final power of the DM comes into play...the power to run or not run a game. That is the final power and the greatest power. No matter what RAW says, I don't have to run a game I find to be an unenjoyable waste of my limited time. Do players have the power not to play....well yes of course, but the fact remains that good DMs are rather rare and it takes years to become one. Being a player is far, far easier and there are many more good players than good DMs...mediocre players can be coached into being good ones by a good DM. Good DMs are rarely, if ever coached by players into anything. Some of us don't even loike being advised by other DMs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>So what it bols down to is this. I am a good DM, I create good settings, good plots, believable situations and exciting adventures with memorable NPC and monsters. My players know this to be true. I choose to run the game the manner in which I get to run it period. I take feedback from the players and if possible incorporate good ideas into the game while ignoring what doesn't fit. My players know that this has been the way it has been for 15yrs and it isn't about to change.</p><p></p><p>If my players what to run a long term evil-aligned campaign they can find another DM. I have tried it and hate running it. If they want to have half-dragon, ninja incantatrix paladins or some other crap in the Dragonlance setting or my own homebrew they can forget it, pick a different character concept. If they want a game where most of there time is spent wandering in dungeons filled with crap that doesn't make any sense, find another DM. You get my meaning. I could just as easily go to a local club and meet a lady to spend some time with as opposed to play a hobby where my job is to serve the whims of my players and I am no longer enjoying myself.</p><p></p><p>If my players want a campaign that has a strong sense of story, lots of role-playing, good challenging battles, memorable lands and people and tons of internal consistancy and believability (within a fantasy millieu), come and play my game with me. You will have a great time. Within the parmeters of my DMing style and the setting, I guarantee you a good time. If you aren't having a good time I will do anything that does not violate the integrity of my campaign to make sure you have the best time possible.</p><p></p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="Sundragon2012, post: 2586026, member: 7624"] Good thread, interesting responses....some of which I agree with and some I do not. I think, for me, it boils down to what fusangite said above. I run games that are to my personal taste because what is required of me is a great deal of time and energy. I only set up campaigns that capture my imagination because this is my HOBBY, I am not under contract with my players, I am not getting paid to put in countless hours running something that I personally find a bore. It isn't just an issue of me not liking a certain type of game, but if my heart isn't in it, I will not be a good DM and I will burn out and I will eventually quit to run something else anyway. If I was a professional ie. paid DM or in other words a designer with certain projects and deadlines I would create and run what you want when you want it, because you have paid me to do so. This is where the final power of the DM comes into play...the power to run or not run a game. That is the final power and the greatest power. No matter what RAW says, I don't have to run a game I find to be an unenjoyable waste of my limited time. Do players have the power not to play....well yes of course, but the fact remains that good DMs are rather rare and it takes years to become one. Being a player is far, far easier and there are many more good players than good DMs...mediocre players can be coached into being good ones by a good DM. Good DMs are rarely, if ever coached by players into anything. Some of us don't even loike being advised by other DMs. ;) So what it bols down to is this. I am a good DM, I create good settings, good plots, believable situations and exciting adventures with memorable NPC and monsters. My players know this to be true. I choose to run the game the manner in which I get to run it period. I take feedback from the players and if possible incorporate good ideas into the game while ignoring what doesn't fit. My players know that this has been the way it has been for 15yrs and it isn't about to change. If my players what to run a long term evil-aligned campaign they can find another DM. I have tried it and hate running it. If they want to have half-dragon, ninja incantatrix paladins or some other crap in the Dragonlance setting or my own homebrew they can forget it, pick a different character concept. If they want a game where most of there time is spent wandering in dungeons filled with crap that doesn't make any sense, find another DM. You get my meaning. I could just as easily go to a local club and meet a lady to spend some time with as opposed to play a hobby where my job is to serve the whims of my players and I am no longer enjoying myself. If my players want a campaign that has a strong sense of story, lots of role-playing, good challenging battles, memorable lands and people and tons of internal consistancy and believability (within a fantasy millieu), come and play my game with me. You will have a great time. Within the parmeters of my DMing style and the setting, I guarantee you a good time. If you aren't having a good time I will do anything that does not violate the integrity of my campaign to make sure you have the best time possible. Chris [/QUOTE]
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