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*TTRPGs General
3e, DMs, and Inferred Player Power
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2586649" data-attributes="member: 20805"><p>Generalizations of extremes.. and still offensive.</p><p></p><p>I played at a game store in So. Cal for 5 years.. because my freinds tended to hang out in the area and it was a convienant place to meet at. Met lots of peolpe I would not normally have met and stay in touch with most of them even tho a decade has passed since I left the area.</p><p></p><p>Anyway.. back to the thread topic:</p><p> </p><p> Fun, Power, entitlement, .. etc.. Its a game. </p><p></p><p>If you enjoy the game, then participate.</p><p>If you participate, and its not a solo adventure, understand that you will not have the limelight and the group may not go in the direction you desire.</p><p>When this happens, play nice.. be freindly..and enjoy participating when someone else has the spotlight. Don't be selfish.</p><p></p><p> And that is mainly what it boils down to. DMs and players who are being selfish. I have played/run in many games where it wasn't quite what I wanted.. kinda like everyone headed out to a movie together. </p><p></p><p> A short example: a Star Wars game where my character became the 'acquisitions expert' and was often off on side treks doing 'business' for the group. Since the DM didn't hand-wave the time.. this meant I was often wandering into the next room and reading/play Magic the Gathering until my character returned from whatever errand he had gone on. Missed alot of play time that way... but became known for returning at the crucial moment with just the right equipment. Had I chosen to pursue a more prominent role in that group of 8 to 13 players....? Who knows. Often times my characters return was pivotal in keeping the group alive and uncaptured...mostly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Sometimes the needs of the many take precedence over the needs of the few <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>That being said.. when I run a game, it will tend to be dangerous and have a depth of plotlines.. some of which become tangled webs of deceits and subterfuge. It doesn't matter what rules I am using, nor does it matter what cool ablities the characters have acquired. The obvous BBEG may not actually be...he could be good, misguided, or a puppet for a bigger BBEG. </p><p> Regardless.. the adventure will be challenging and.. hopefuly, enjoyable.</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2586649, member: 20805"] Generalizations of extremes.. and still offensive. I played at a game store in So. Cal for 5 years.. because my freinds tended to hang out in the area and it was a convienant place to meet at. Met lots of peolpe I would not normally have met and stay in touch with most of them even tho a decade has passed since I left the area. Anyway.. back to the thread topic: Fun, Power, entitlement, .. etc.. Its a game. If you enjoy the game, then participate. If you participate, and its not a solo adventure, understand that you will not have the limelight and the group may not go in the direction you desire. When this happens, play nice.. be freindly..and enjoy participating when someone else has the spotlight. Don't be selfish. And that is mainly what it boils down to. DMs and players who are being selfish. I have played/run in many games where it wasn't quite what I wanted.. kinda like everyone headed out to a movie together. A short example: a Star Wars game where my character became the 'acquisitions expert' and was often off on side treks doing 'business' for the group. Since the DM didn't hand-wave the time.. this meant I was often wandering into the next room and reading/play Magic the Gathering until my character returned from whatever errand he had gone on. Missed alot of play time that way... but became known for returning at the crucial moment with just the right equipment. Had I chosen to pursue a more prominent role in that group of 8 to 13 players....? Who knows. Often times my characters return was pivotal in keeping the group alive and uncaptured...mostly :) Sometimes the needs of the many take precedence over the needs of the few :p That being said.. when I run a game, it will tend to be dangerous and have a depth of plotlines.. some of which become tangled webs of deceits and subterfuge. It doesn't matter what rules I am using, nor does it matter what cool ablities the characters have acquired. The obvous BBEG may not actually be...he could be good, misguided, or a puppet for a bigger BBEG. Regardless.. the adventure will be challenging and.. hopefuly, enjoyable. YMMV [/QUOTE]
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