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3e, DMs, and Inferred Player Power
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<blockquote data-quote="Raven Crowking" data-source="post: 2586781" data-attributes="member: 18280"><p>I am saying that the DM is not obligated to compromise. The DM can make any campaign setting he likes, with the intent to run it in any way that he likes.</p><p></p><p>The players are not obligated to compromise. The players can create any type of characters they like, with the intent to play them in any way that they like.</p><p></p><p>However, the DM may wish to compromise if he is trying to create a game for a particular group of players. Likewise, the players may wish to compromise if they want to play in the campaign world of any particular DM.</p><p></p><p>Neither side is obligated to the other. Neither side serves the other.</p><p></p><p>The degree of compromise is largely an artifact of intergroup dynamic. Certainly the degree of investment any individual has to a particular idea is going to affect how much they are willing to compromise. This is actually one of the reasons that tournament modules come with pregenerated characters. </p><p></p><p>If the DM discusses campaign set-up with the players prior to starting work, then he is more likely to compromise on larger issues because he has not yet made any huge investment of time or effort. Similarly, the baker could ask you what type of cookies you want before he starts baking.</p><p></p><p>Others invest more heavily in their campaign worlds, using them for multiple groups, multiple stories, and multiple characters. If you asked WotC politely to make major changes to Eberron or the Forgotten Realms, I doubt they would be willing to do so. They have too much invested in the setting.</p><p></p><p>Most DMs fall somewhere between those two extremes. That said, it should be remembered that both the Forgotten Realms and Greyhawk began their lives as someone's homebrew campaign world.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2586781, member: 18280"] I am saying that the DM is not obligated to compromise. The DM can make any campaign setting he likes, with the intent to run it in any way that he likes. The players are not obligated to compromise. The players can create any type of characters they like, with the intent to play them in any way that they like. However, the DM may wish to compromise if he is trying to create a game for a particular group of players. Likewise, the players may wish to compromise if they want to play in the campaign world of any particular DM. Neither side is obligated to the other. Neither side serves the other. The degree of compromise is largely an artifact of intergroup dynamic. Certainly the degree of investment any individual has to a particular idea is going to affect how much they are willing to compromise. This is actually one of the reasons that tournament modules come with pregenerated characters. If the DM discusses campaign set-up with the players prior to starting work, then he is more likely to compromise on larger issues because he has not yet made any huge investment of time or effort. Similarly, the baker could ask you what type of cookies you want before he starts baking. Others invest more heavily in their campaign worlds, using them for multiple groups, multiple stories, and multiple characters. If you asked WotC politely to make major changes to Eberron or the Forgotten Realms, I doubt they would be willing to do so. They have too much invested in the setting. Most DMs fall somewhere between those two extremes. That said, it should be remembered that both the Forgotten Realms and Greyhawk began their lives as someone's homebrew campaign world. RC [/QUOTE]
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