Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 2587011" data-attributes="member: 2067"><p>This seems instinctively odd to me. What's wrong with someone else picking up and running the game? Are you the only person willing to DM in your circle of gamers? If you aren't having fun DMing, don't DM. If no one at the table would have fun with an Arthurian Fantasy except you, don't do it. Similarly, if everyone else is having fun in the dungeon crawl, but you aren't, ask for a change of the game. Or a change of DM. You don't have to run a game you don't enjoy, but that doesn't mean you should tell players who wouldn't have fun playing your kind of game to either acquiesce to you or get lost. This is compromise, which I think a DM has as much to do as any player. You find something that you can all enjoy. Thus, everyone gets to play D&D and have fun, which is the entire point of playing D&D. </p><p></p><p>If everyone does have fun playing your way, there isn't really a problem. But that doesn't mean that 3e is wrong for telling players that they can and should have it their way, too. Players have just as much right to fun as a DM does. No more. No less.</p><p></p><p></p><p></p><p>Nothing at all to disagree with here. And what's not here sounds more like a semantics argument than a substantial one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>That's fine. You don't HAVE to do that work, you know, but as long as you enjoy it, no problem. However, you seem paranoid at the end, there. Affraid that players who aren't particularly thrilled with your work will want to destroy it. This isn't true. Players only want to add to it, to make it something more fun for them. And an inflexible world deprives them of that ability. If the world doesn't please them, and they can't change it so it will please them, they won't be having much fun. This means that whenever a DM delivers his commandments from on high, there is a solid chance, especially with new players or people new to the hobby, that someone won't have fun with it. </p><p></p><p>And then, I would say, it is the DM's job to correct that, and help the player to have fun. Just like it is the player's job to make a character who actually wants to go on adventures for the fun of the group. Do you have to? Of course not. It might not be very open minded, but that's not always a big deal. </p><p></p><p>If everyone has fun in the closed circuit, it's not a problem. If someone doesn't have fun -- if someone really wants something that you've absolutely disallowed -- it is a problem. And it's not a problem with the PLAYER, who just wants to enjoy the game. It's a problem with the DM, who, quite simply, <strong>won't let them</strong>.</p><p></p><p>I base this on the idea that bad (selfish) players are just as rare as bad (selfish) DM's. I don't think I've met...any....people who fall into either of those categories in my years of gaming. Maybe one or two, but I can't even be sure about that.</p><p></p><p>Again, there's no issue if everyone's happy. Be as authoritarian as you like, as long as there's smiles. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But if someone is not happy, it's not because THEY have a problem, it's not because THEY are out to get you, it's not because THEY want to destroy something with some perverse glee, it's not because the rules don't respect you, it's not because DM's are being removed from the game. It is simply because some people want different things. You can't really say that 3e undermines strong DMing just because you've met more players unhappy with inflexible DM's since 2000. It's a false conclusion. It takes a lot of trust and a special kind of personality to be okay with a "strong" DM. Not having that trust and not having that personality is not 3e's fault. You want to bemoan kids these days and their rebellious tendancies, that's a new thread, gramps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2587011, member: 2067"] This seems instinctively odd to me. What's wrong with someone else picking up and running the game? Are you the only person willing to DM in your circle of gamers? If you aren't having fun DMing, don't DM. If no one at the table would have fun with an Arthurian Fantasy except you, don't do it. Similarly, if everyone else is having fun in the dungeon crawl, but you aren't, ask for a change of the game. Or a change of DM. You don't have to run a game you don't enjoy, but that doesn't mean you should tell players who wouldn't have fun playing your kind of game to either acquiesce to you or get lost. This is compromise, which I think a DM has as much to do as any player. You find something that you can all enjoy. Thus, everyone gets to play D&D and have fun, which is the entire point of playing D&D. If everyone does have fun playing your way, there isn't really a problem. But that doesn't mean that 3e is wrong for telling players that they can and should have it their way, too. Players have just as much right to fun as a DM does. No more. No less. Nothing at all to disagree with here. And what's not here sounds more like a semantics argument than a substantial one. :p That's fine. You don't HAVE to do that work, you know, but as long as you enjoy it, no problem. However, you seem paranoid at the end, there. Affraid that players who aren't particularly thrilled with your work will want to destroy it. This isn't true. Players only want to add to it, to make it something more fun for them. And an inflexible world deprives them of that ability. If the world doesn't please them, and they can't change it so it will please them, they won't be having much fun. This means that whenever a DM delivers his commandments from on high, there is a solid chance, especially with new players or people new to the hobby, that someone won't have fun with it. And then, I would say, it is the DM's job to correct that, and help the player to have fun. Just like it is the player's job to make a character who actually wants to go on adventures for the fun of the group. Do you have to? Of course not. It might not be very open minded, but that's not always a big deal. If everyone has fun in the closed circuit, it's not a problem. If someone doesn't have fun -- if someone really wants something that you've absolutely disallowed -- it is a problem. And it's not a problem with the PLAYER, who just wants to enjoy the game. It's a problem with the DM, who, quite simply, [B]won't let them[/B]. I base this on the idea that bad (selfish) players are just as rare as bad (selfish) DM's. I don't think I've met...any....people who fall into either of those categories in my years of gaming. Maybe one or two, but I can't even be sure about that. Again, there's no issue if everyone's happy. Be as authoritarian as you like, as long as there's smiles. :) But if someone is not happy, it's not because THEY have a problem, it's not because THEY are out to get you, it's not because THEY want to destroy something with some perverse glee, it's not because the rules don't respect you, it's not because DM's are being removed from the game. It is simply because some people want different things. You can't really say that 3e undermines strong DMing just because you've met more players unhappy with inflexible DM's since 2000. It's a false conclusion. It takes a lot of trust and a special kind of personality to be okay with a "strong" DM. Not having that trust and not having that personality is not 3e's fault. You want to bemoan kids these days and their rebellious tendancies, that's a new thread, gramps. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
Top