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<blockquote data-quote="Sundragon2012" data-source="post: 2587041" data-attributes="member: 7624"><p>Kamikaze,</p><p></p><p>I am sensing a bit of an entitlement attitude from you and a couple of others posting on this subject. It's strange to see folks who are players and not DMs making claims that somehow the DM is obligated to so as they wish and serve their fun as if the role of DM is entertainment director as opposed to arbiter, setting engineer, storyteller and all around setting management technician. The DM is not obligated to give the players anything that will violate the integrity of the campaign, the story, or the setting. The DM, do to his unique position as holder of the keys to the entire multiverse in which the players are acting, has final say and absolute veto authority regarding anything and everything in his setting. Even the core rules can be challenged and altered if the campaign and the setting require it. PrCs and Core classes can be changed and/or removed as necessary to facilitate the nature of the reality the DM is attempting to convey.</p><p></p><p>If you played...</p><p></p><p>Ravenloft</p><p>Dark Sun</p><p>Dragonlance</p><p>Testament</p><p>Midnight</p><p>Dawnforge</p><p>etc.</p><p></p><p>You have played games where some DMs got together, and having a firm grasp of the basic rules altered them to create a new setting with totally new assumptions regarding what is acceptable in those settings. If a player wants a half fiendish earth elemental ganasi in the Midnight setting the DM should veto this character concept. If a player wants a traditional cleric of Pelor in the Dawnforge setting then the DM should explain why this is inappropriate and veto the character concept.</p><p></p><p>You get my meaning. Each and every DMs campaign is the same as these published settings in that they are as sacrosanct as the DM decides they are. The players, in agreeing to play a certain setting, whether published or homebrew, they tacitly agree to the overarching assumptions within that millieu. All such assumptions cannot be demonstrated upfront in all cases though the most obvious can and should be made known to the players upfront.</p><p></p><p>I guess folks who believe that DM is entertainment director for passive players whose only job is to "have fun" should try it sometimes and then tell me that your singular greatest concern is the fun of the players even if said fun undermines countless hours of investment you have put into creating an internally consistant setting. No, folks who DM anything more rigorous and complex than CORE generic will not feel this way if they are being honest.</p><p></p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="Sundragon2012, post: 2587041, member: 7624"] Kamikaze, I am sensing a bit of an entitlement attitude from you and a couple of others posting on this subject. It's strange to see folks who are players and not DMs making claims that somehow the DM is obligated to so as they wish and serve their fun as if the role of DM is entertainment director as opposed to arbiter, setting engineer, storyteller and all around setting management technician. The DM is not obligated to give the players anything that will violate the integrity of the campaign, the story, or the setting. The DM, do to his unique position as holder of the keys to the entire multiverse in which the players are acting, has final say and absolute veto authority regarding anything and everything in his setting. Even the core rules can be challenged and altered if the campaign and the setting require it. PrCs and Core classes can be changed and/or removed as necessary to facilitate the nature of the reality the DM is attempting to convey. If you played... Ravenloft Dark Sun Dragonlance Testament Midnight Dawnforge etc. You have played games where some DMs got together, and having a firm grasp of the basic rules altered them to create a new setting with totally new assumptions regarding what is acceptable in those settings. If a player wants a half fiendish earth elemental ganasi in the Midnight setting the DM should veto this character concept. If a player wants a traditional cleric of Pelor in the Dawnforge setting then the DM should explain why this is inappropriate and veto the character concept. You get my meaning. Each and every DMs campaign is the same as these published settings in that they are as sacrosanct as the DM decides they are. The players, in agreeing to play a certain setting, whether published or homebrew, they tacitly agree to the overarching assumptions within that millieu. All such assumptions cannot be demonstrated upfront in all cases though the most obvious can and should be made known to the players upfront. I guess folks who believe that DM is entertainment director for passive players whose only job is to "have fun" should try it sometimes and then tell me that your singular greatest concern is the fun of the players even if said fun undermines countless hours of investment you have put into creating an internally consistant setting. No, folks who DM anything more rigorous and complex than CORE generic will not feel this way if they are being honest. Chris [/QUOTE]
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