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<blockquote data-quote="Primitive Screwhead" data-source="post: 2588069" data-attributes="member: 20805"><p>Pardon me for getting confused on this...</p><p></p><p> Lets say you come to my Ravenloft Game.</p><p>You want to play a Half-Celestial Archon Blooded Monk with the Vow of Purity from BoEDs.</p><p></p><p> I tell you that playing that sort of character in the game will attract the attention of the Demi-plane itself and the characters life will be short and violent as there is no way to defeat Ravenloft itself. The groups characters will also be in harms way for the duration of his existance.. how about playing a different character?</p><p></p><p> Am I, per your quote above, supposed to find some way to inject your 'holier than thou and on my way to deification' character concept into the realm <strong>while maintaining setting integrity</strong>?</p><p></p><p>HA!</p><p></p><p> I would indeed allow such a character into the game. The characters life would indeed be short lived...unless I could find a way to currupt the character, which is much better <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> The experience for the group..and for you.. would not be as fun due to your choice of characters.</p><p></p><p> I see DnD more like a freeform theatrical play than any game/literature/movie. The DM sets the stage and the players play thier parts. Both need to alter styles in order to incorperate the others.. but the player has to stay on the stage in order to be in the game.</p><p> Its not an obligation.. unless one is paying the other for thier participation.</p><p></p><p> I have seen alot of generalizations based on the assumption of extremes recently. This discussion appears to boil down to:</p><p> DMs suck if they never compromise with the players</p><p> Players suck if is they never comprimise with the DM</p><p></p><p>Those I agree with. However most of the DM's and Players out there <strong>do</strong> compromise together in the spirit of creating the game that is entertaining for <em>all </em> the participants <em>most </em> of the time. </p><p></p><p> KM said he does.</p><p> RC said he does.</p><p></p><p> The debate rages on based on andectodal stories that start with 'Dude, back in teh day I had this {dm/player}...."</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2588069, member: 20805"] Pardon me for getting confused on this... Lets say you come to my Ravenloft Game. You want to play a Half-Celestial Archon Blooded Monk with the Vow of Purity from BoEDs. I tell you that playing that sort of character in the game will attract the attention of the Demi-plane itself and the characters life will be short and violent as there is no way to defeat Ravenloft itself. The groups characters will also be in harms way for the duration of his existance.. how about playing a different character? Am I, per your quote above, supposed to find some way to inject your 'holier than thou and on my way to deification' character concept into the realm [b]while maintaining setting integrity[/b]? HA! I would indeed allow such a character into the game. The characters life would indeed be short lived...unless I could find a way to currupt the character, which is much better :) The experience for the group..and for you.. would not be as fun due to your choice of characters. I see DnD more like a freeform theatrical play than any game/literature/movie. The DM sets the stage and the players play thier parts. Both need to alter styles in order to incorperate the others.. but the player has to stay on the stage in order to be in the game. Its not an obligation.. unless one is paying the other for thier participation. I have seen alot of generalizations based on the assumption of extremes recently. This discussion appears to boil down to: DMs suck if they never compromise with the players Players suck if is they never comprimise with the DM Those I agree with. However most of the DM's and Players out there [b]do[/b] compromise together in the spirit of creating the game that is entertaining for [I]all [/I] the participants [I]most [/I] of the time. KM said he does. RC said he does. The debate rages on based on andectodal stories that start with 'Dude, back in teh day I had this {dm/player}...." [/QUOTE]
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