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<blockquote data-quote="Thotas" data-source="post: 2593523" data-attributes="member: 18974"><p>But again, the point is that nowadays, it seems, there are players out there who think they can tell DMs what is allowed and what isn't. Though I've said above that I run an old-fashioned game in terms of who's in charge, I do have a player I have to be a little stern with at times when, for example, he wants to know why something doesn't work the way he expected it to, but I refuse to tell him why for the simple reason that his character doesn't have a way of knowing it at this point. He's also someone who can beat a video game that takes most people a month in under a week. Based on what I've read on this thread, I'm guessing this isn't a coincidence. And it seems that several DMs are having a perception that the owners of the brand name are encouraging this kind of thinking to a point of detriment.</p><p></p><p>That player doesn't run the game, I do. When someone wants to know if it looks like they can climb a given wall, I'll describe that wall in minute detail to help them estimate the likelihood of success, but I will absolutely not tell them what the DC is. The characters can only read their own sheets if I'm running an "Order of the Stick" campaign. </p><p></p><p>This is a slightly separate issue, of course. This whole issue is actually divided between a DM's prep time rights and a DM's table rights issue. As I've indicated in my previous post, I think the prep time issue has been settled now. You repeated a lot of in your latest post, in response to me. </p><p></p><p>The only real difference I see now is an ettiquette one. You go in "expecting" a baseline, or very open, game. I think politeness requires you to actually ask, immediately, when you are given the option to play. And if it's not a baseline game, politeness requires your DM to provide you a rundown on those changes in a coherent, concise manner earlier enough for you to follow them. KM's Arthurian DM example, is well within D&D rules but hopeless wrong in terms of the rules of being a good host.</p></blockquote><p></p>
[QUOTE="Thotas, post: 2593523, member: 18974"] But again, the point is that nowadays, it seems, there are players out there who think they can tell DMs what is allowed and what isn't. Though I've said above that I run an old-fashioned game in terms of who's in charge, I do have a player I have to be a little stern with at times when, for example, he wants to know why something doesn't work the way he expected it to, but I refuse to tell him why for the simple reason that his character doesn't have a way of knowing it at this point. He's also someone who can beat a video game that takes most people a month in under a week. Based on what I've read on this thread, I'm guessing this isn't a coincidence. And it seems that several DMs are having a perception that the owners of the brand name are encouraging this kind of thinking to a point of detriment. That player doesn't run the game, I do. When someone wants to know if it looks like they can climb a given wall, I'll describe that wall in minute detail to help them estimate the likelihood of success, but I will absolutely not tell them what the DC is. The characters can only read their own sheets if I'm running an "Order of the Stick" campaign. This is a slightly separate issue, of course. This whole issue is actually divided between a DM's prep time rights and a DM's table rights issue. As I've indicated in my previous post, I think the prep time issue has been settled now. You repeated a lot of in your latest post, in response to me. The only real difference I see now is an ettiquette one. You go in "expecting" a baseline, or very open, game. I think politeness requires you to actually ask, immediately, when you are given the option to play. And if it's not a baseline game, politeness requires your DM to provide you a rundown on those changes in a coherent, concise manner earlier enough for you to follow them. KM's Arthurian DM example, is well within D&D rules but hopeless wrong in terms of the rules of being a good host. [/QUOTE]
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