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<blockquote data-quote="Majoru Oakheart" data-source="post: 2594429" data-attributes="member: 5143"><p>Teaching GMs to run games is fine. But what you are advocating is teaching them "whatever you say it right, don't worry about the RAW if it gets in your way and if the players try to hold you to the rules in the game tell them that you won't stand for any uppity players undermining your authority. Boot them out of your game if they keep complaining and just find players that agree with you."</p><p></p><p>If it is a DC 25 Climb check, then it is, regardless of what you want to say about it. If you say "It's slippery, that seems like a -2 modifier to your roll, it's a DC 27 now". Fine, that's within the rules, and I have no problem with a DM telling me that. I think we need to teach DMs how to use the rules to do what they want. Then those rules lawers/gurus will be perfectly happy AND they get to run the game they way they want.</p><p></p><p>As I've said before, there is almost no situation I can think of that I can't model with the rules or at least a good extension of the rules. What people need to learn is that the rules are not their enemy. They aren't something to be thrown out whenever they become the slightest bit inconvenient. Instead, you find out how to model what you want using the rules and make them work FOR you.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2594429, member: 5143"] Teaching GMs to run games is fine. But what you are advocating is teaching them "whatever you say it right, don't worry about the RAW if it gets in your way and if the players try to hold you to the rules in the game tell them that you won't stand for any uppity players undermining your authority. Boot them out of your game if they keep complaining and just find players that agree with you." If it is a DC 25 Climb check, then it is, regardless of what you want to say about it. If you say "It's slippery, that seems like a -2 modifier to your roll, it's a DC 27 now". Fine, that's within the rules, and I have no problem with a DM telling me that. I think we need to teach DMs how to use the rules to do what they want. Then those rules lawers/gurus will be perfectly happy AND they get to run the game they way they want. As I've said before, there is almost no situation I can think of that I can't model with the rules or at least a good extension of the rules. What people need to learn is that the rules are not their enemy. They aren't something to be thrown out whenever they become the slightest bit inconvenient. Instead, you find out how to model what you want using the rules and make them work FOR you. [/QUOTE]
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