Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 2596170" data-attributes="member: 22779"><p>It also never says that a PC has to breath either. Taking something to the extreme is not a logic answer. The question was, can a mechanical trap have a DC higher than 25. There is nothing in the rules which prevents it, so, yes, you can have a trap of higher than DC 25. If there was a ceiling, the rules would state it. 3.5 rules have been very, very careful about this sort of thing. The only way for a DC ceiling to exist would be for a DM to add rules. If the DM doesn't add any rules, then there is no ceiling. </p><p></p><p>Since the rules do not specifically disallow love to exist, then it does. That's actually very much in keeping with my original post. Unless the rules specifically disallow or limit something, then there are no limits. ((Heh, d02- Know no limits.)) You don't need to say that the higher DC's exist. By not saying that they don't exist, the standard 3e assumption is that they do.</p><p></p><p>Extrapolation and creating new rules are separate issues. I can extrapolate from the rules that a DC 30 mechanical trap exists since mechanical traps of lower DC's exist in a progression. However, no extrapolation of existing rules places a cap on those DC's. To place that cap, I need to create a new rule which states that mechanical traps can only have DC's of X. </p><p></p><p>Although, to be fair, my original point should be ammended somewhat to read:</p><p></p><p><em> The standard practice in 3.5 is that if something is not specifically limited by the rules, then no limitations exist.</em></p><p></p><p>There is no theoretical cap to ability scores since the RAW does not place one. There is no theoretical cap to levels (assuming epic rules are in play) since the rules do not have one. If epic rules are not in play, then characters are limited to 20th level by the RAW. </p><p></p><p>No, I do not think I am overstating things when I say that the malfunctions around the gaming table frequently stem from poor rules understanding. Pretty much every arguement, with some notable exceptions true, that I see in games come from one or both parties not having a solid grasp on mechanics. This is really my biggest reason for playing 3e. Now whenever a player starts questioning my decisions, 99% of the time I can take a look at the HTML SRD and cut and paste him the answer. Poof, end of discussion.</p><p></p><p>To me, that's precisely what rules should do.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2596170, member: 22779"] It also never says that a PC has to breath either. Taking something to the extreme is not a logic answer. The question was, can a mechanical trap have a DC higher than 25. There is nothing in the rules which prevents it, so, yes, you can have a trap of higher than DC 25. If there was a ceiling, the rules would state it. 3.5 rules have been very, very careful about this sort of thing. The only way for a DC ceiling to exist would be for a DM to add rules. If the DM doesn't add any rules, then there is no ceiling. Since the rules do not specifically disallow love to exist, then it does. That's actually very much in keeping with my original post. Unless the rules specifically disallow or limit something, then there are no limits. ((Heh, d02- Know no limits.)) You don't need to say that the higher DC's exist. By not saying that they don't exist, the standard 3e assumption is that they do. Extrapolation and creating new rules are separate issues. I can extrapolate from the rules that a DC 30 mechanical trap exists since mechanical traps of lower DC's exist in a progression. However, no extrapolation of existing rules places a cap on those DC's. To place that cap, I need to create a new rule which states that mechanical traps can only have DC's of X. Although, to be fair, my original point should be ammended somewhat to read: [i] The standard practice in 3.5 is that if something is not specifically limited by the rules, then no limitations exist.[/i] There is no theoretical cap to ability scores since the RAW does not place one. There is no theoretical cap to levels (assuming epic rules are in play) since the rules do not have one. If epic rules are not in play, then characters are limited to 20th level by the RAW. No, I do not think I am overstating things when I say that the malfunctions around the gaming table frequently stem from poor rules understanding. Pretty much every arguement, with some notable exceptions true, that I see in games come from one or both parties not having a solid grasp on mechanics. This is really my biggest reason for playing 3e. Now whenever a player starts questioning my decisions, 99% of the time I can take a look at the HTML SRD and cut and paste him the answer. Poof, end of discussion. To me, that's precisely what rules should do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
Top