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<blockquote data-quote="Majoru Oakheart" data-source="post: 2596802" data-attributes="member: 5143"><p>I agree. For example, the situation where we were discussing someone jumping down off a table. There is no rule in the RAW whatsoever that says you need a jump check to jump down 3 or 4 feet. You just do it, I've reread the jump description twice to be sure there wasn't something I was missing.</p><p></p><p>Adding a jump check is either poor understanding of the rules or needlessly complicating the situation and adding more die rolls than you need to have (What's the penalty for failing? Do you fall over? Why? It's not far enough to take damage, according to a new FAQ ruling, it pretty much assumes if you don't take damage, you are still standing).</p><p></p><p>It's when you think too far that starts confusing things. Can almost anyone step off a table without falling over? Yes, no roll. Jumping over a 4 foot wall? How high do you need to jump, find the DC, and you are done. You could figure out the physics of the situation and say they need to jump so much earlier, etc. Or just leave it simple.</p><p></p><p>The rules are there to cover any situation where the result is in question. If the result isn't in question, you don't need to use them. Which is why the rules need common sense applied to them. You are right, without common sense, dying doesn't mean anything because the book never says what penalties you get for dying. You could still cast spells and walk around for all the book says. However, when you use the rules only in situations where someone (who isn't an idiot) actually thinks something is in question, and then only the minimum rules to figure out the results. Otherwise every action someone attempts slows the game to a crawl.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2596802, member: 5143"] I agree. For example, the situation where we were discussing someone jumping down off a table. There is no rule in the RAW whatsoever that says you need a jump check to jump down 3 or 4 feet. You just do it, I've reread the jump description twice to be sure there wasn't something I was missing. Adding a jump check is either poor understanding of the rules or needlessly complicating the situation and adding more die rolls than you need to have (What's the penalty for failing? Do you fall over? Why? It's not far enough to take damage, according to a new FAQ ruling, it pretty much assumes if you don't take damage, you are still standing). It's when you think too far that starts confusing things. Can almost anyone step off a table without falling over? Yes, no roll. Jumping over a 4 foot wall? How high do you need to jump, find the DC, and you are done. You could figure out the physics of the situation and say they need to jump so much earlier, etc. Or just leave it simple. The rules are there to cover any situation where the result is in question. If the result isn't in question, you don't need to use them. Which is why the rules need common sense applied to them. You are right, without common sense, dying doesn't mean anything because the book never says what penalties you get for dying. You could still cast spells and walk around for all the book says. However, when you use the rules only in situations where someone (who isn't an idiot) actually thinks something is in question, and then only the minimum rules to figure out the results. Otherwise every action someone attempts slows the game to a crawl. [/QUOTE]
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