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<blockquote data-quote="poilbrun" data-source="post: 79515" data-attributes="member: 532"><p>The main problem I see in this DL conversion is that they tried to remain true to first edition DL, where all the things you said (black robes get level-9 spells very soon, scholl restrictions,...) were true. By the way, did they change the XP table for the various wizards? Black robes used to have a very fast progression at low levels, whereas White Robes gained levels very fast at high levels. Red Robes were of course right in the middle, and gained levels pretty quick from level 8 to 13 IIRC. And did they keep the max number of high-level mages? There could only be one level 13 Black Robe, one level 16 Red Robe and one level 18 WHite Robe in the whole world. And once you reached 18th level, you either had to stop your progression or leave Krynn...</p><p></p><p>I began DMing in DL, and since then, I've found that it was a lot easier to DM in world created for RPGs than roleplaying in world created for novels (even if the DL Trilogy was based on RPG adventures at first, but DL has since grown well beyond that, IMO) or movies, especially if both the DM and the players have read the novels. You either have to remain true to the world and your adventures become quite dull (for example, no high levels in DL) since you can't have eart-shaking events such as those described in the novels too often, or you forget the limits set by the novels, but then why would you want to play in a particular world? For example, I played MERP and I didn't like it at all. Our adventures could of course not be as epic in scale as the adventure described in the LotR (the only book by Tolkien I had read then), and thus, we ended up playing adventures like we would have in any other world, and the campaign soon lost all his interests to me (and all the other, more experienced, players too).</p></blockquote><p></p>
[QUOTE="poilbrun, post: 79515, member: 532"] The main problem I see in this DL conversion is that they tried to remain true to first edition DL, where all the things you said (black robes get level-9 spells very soon, scholl restrictions,...) were true. By the way, did they change the XP table for the various wizards? Black robes used to have a very fast progression at low levels, whereas White Robes gained levels very fast at high levels. Red Robes were of course right in the middle, and gained levels pretty quick from level 8 to 13 IIRC. And did they keep the max number of high-level mages? There could only be one level 13 Black Robe, one level 16 Red Robe and one level 18 WHite Robe in the whole world. And once you reached 18th level, you either had to stop your progression or leave Krynn... I began DMing in DL, and since then, I've found that it was a lot easier to DM in world created for RPGs than roleplaying in world created for novels (even if the DL Trilogy was based on RPG adventures at first, but DL has since grown well beyond that, IMO) or movies, especially if both the DM and the players have read the novels. You either have to remain true to the world and your adventures become quite dull (for example, no high levels in DL) since you can't have eart-shaking events such as those described in the novels too often, or you forget the limits set by the novels, but then why would you want to play in a particular world? For example, I played MERP and I didn't like it at all. Our adventures could of course not be as epic in scale as the adventure described in the LotR (the only book by Tolkien I had read then), and thus, we ended up playing adventures like we would have in any other world, and the campaign soon lost all his interests to me (and all the other, more experienced, players too). [/QUOTE]
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