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[3E] Dust Bunny
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 6145766" data-attributes="member: 11760"><p>I FINALLY had a reason to use and stat up this semi-ridiculous idea of mine when my players explored the (presumably) vacant tower of the local evil wizard after he fled to parts unknown.</p><p></p><p>I'm using the Dust Creature template from Green Ronin's Advanced Bestiary and basic rabbit stats found on the Web.</p><p></p><p><strong>Dust Bunny</strong></p><p>Tiny Magical Beast</p><p>Hit Dice: 1/4D8 (2 hp)</p><p>Initiative: +2</p><p>Speed: 15 ft. (3 squares), Burrow 5 ft.</p><p>Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 13</p><p>Base Attack/Grapple: +0/–12</p><p>Attack: Bite +4 melee (1d3–4)</p><p>Full Attack: Bite +4 melee (1d3–4)</p><p>Space/Reach: 2-1/2 ft./0 ft.</p><p>Special Attacks: Exude dust, static shock</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +2, Ref +4, Will +1</p><p>Abilities: Str 1, Dex 17, Con 12, Int 2, Wis 12, Cha 1</p><p>Skills: Balance +12, Hide +18, Move Silently +18</p><p>Feats: Stealthy, Weapon Finesse</p><p>Environment: Anywhere dusty, dirty and magical</p><p>Organization: Clump of 1d8 dust bunnies</p><p>Challenge Rating: 1</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p></p><p>Dust bunnies are created from the accumulation of dust and dirt and latent magical energies. They are a particular problem in the often-messy homes of bachelor wizards. They guard their dusty lairs beneath beds and behind desks and bookcases against all intrusions, but are rarely aggressive otherwise.</p><p></p><p>Save for being composed of dust and dirt, with darker patches where their eyes and mouths should be, dust bunnies look very much like regular rabbits.</p><p></p><p>Exude Dust (Su): At will as a free action, a dust bunny can exude a cloud of dust that surrounds its body. This cloud functions like an obscuring mist spell, except the dust bunnies can see through it normally.</p><p></p><p>Static shock (Su): Every 1d4 rounds, as a standard action, a dust bunny can emit a jolt of static electricity at a distance of up to 5 feet. The shock does 1d4 points of damage, but any creature targeted may make a DC 12 Reflex save for half-damage.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 6145766, member: 11760"] I FINALLY had a reason to use and stat up this semi-ridiculous idea of mine when my players explored the (presumably) vacant tower of the local evil wizard after he fled to parts unknown. I'm using the Dust Creature template from Green Ronin's Advanced Bestiary and basic rabbit stats found on the Web. [B]Dust Bunny[/B] Tiny Magical Beast Hit Dice: 1/4D8 (2 hp) Initiative: +2 Speed: 15 ft. (3 squares), Burrow 5 ft. Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 13 Base Attack/Grapple: +0/–12 Attack: Bite +4 melee (1d3–4) Full Attack: Bite +4 melee (1d3–4) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Exude dust, static shock Special Qualities: Low-light vision, scent Saves: Fort +2, Ref +4, Will +1 Abilities: Str 1, Dex 17, Con 12, Int 2, Wis 12, Cha 1 Skills: Balance +12, Hide +18, Move Silently +18 Feats: Stealthy, Weapon Finesse Environment: Anywhere dusty, dirty and magical Organization: Clump of 1d8 dust bunnies Challenge Rating: 1 Treasure: None Alignment: Always neutral Dust bunnies are created from the accumulation of dust and dirt and latent magical energies. They are a particular problem in the often-messy homes of bachelor wizards. They guard their dusty lairs beneath beds and behind desks and bookcases against all intrusions, but are rarely aggressive otherwise. Save for being composed of dust and dirt, with darker patches where their eyes and mouths should be, dust bunnies look very much like regular rabbits. Exude Dust (Su): At will as a free action, a dust bunny can exude a cloud of dust that surrounds its body. This cloud functions like an obscuring mist spell, except the dust bunnies can see through it normally. Static shock (Su): Every 1d4 rounds, as a standard action, a dust bunny can emit a jolt of static electricity at a distance of up to 5 feet. The shock does 1d4 points of damage, but any creature targeted may make a DC 12 Reflex save for half-damage. [/QUOTE]
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[3E] Dust Bunny
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