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3E Epic Tenser stats?
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 4706321" data-attributes="member: 748"><p>Hey there, I made up some stats for Tenser if you want to use them. I decided on focusing on his Transformation line of spells, according the wikipedia snippet there seems to be an awful lot of physical, self-boosting spells. He's pretty much a badass with wealth well over the average NPC (then again, he's not your average NPC). Tenser wields a flaming long sword in one hand and a staff in the archmagi in the other, can use a Quickened, Greater Tenser's Transformation as a spell-like ability from Archmage (see below). He has a lot of defensive spells memorized and I imagine he's a lot more paranoid in general after Rary's betrayal. The wizard's old and a little slow though, which can be fatal in epic duels. Stat block is my own, but should be fairly simple to make out.</p><p></p><p><strong>Tenser</strong></p><p>LG Human Transmuter 17/Archmage 5 (Middle-Aged)</p><p>HD: 22d4+132 (199 hp)</p><p>Move: 30 ft., Init -1</p><p>AC: 22 (+8 Armor, -1 Dex, +5 Deflection), 32 in Transformation</p><p>Saves: Fort +17, Ref +10, Will +23</p><p>Attacks: Long Sword +23/+17 (1d8+12, 19-20/x2, +1d6 fire)</p><p>Attacks (Transformation): +33/+28/+23/+18 (1d8+13, 17-20/x2, +1d6 fire)</p><p>SA: Arcane Fire, Spells, Spell-like Abilities.</p><p>SQ: Mastery of Shaping, Spell Power +2.</p><p>Str 18 (24)*, Dex 8, Con 17 (23)*, Int 28 (36)*, Wis 17, Cha 13.</p><p>Skills: 25 + ability modifier</p><p>Feats: Combat Expertise, Craft Magic Arms and Armor+, Craft Wondrous Item+, Empower Spell+, </p><p>Iron Will, Scribe Scroll+, Quickened Spell-like Ability (Tenser’s Greater Transformation),</p><p>Skill Focus (Spellcraft), Spell Focus (Evocation), Spell Focus (Transmutation), Spell Penetration.</p><p>Epic Feats: Epic Spellcasting</p><p><strong>Combat Equipment:</strong> +5 Long Sword of Defending & Flaming & Spell Storing (Fireball), Staff of the Archmagi,</p><p>Bracers of Armor +8.</p><p><strong>Equipment:</strong> Bag of Holding, Belt of Giant Strength and Health +6, Headband of Intellect +8,</p><p>Ring of Freedom of Movement, Ring of Protection +5, White Robe of the Archmagi.</p><p>*+5 Inherent bonus</p><p></p><p><strong>Contingency:</strong> Antimagic Field if Imprisonment or Disjunction is cast at him.</p><p></p><p><strong>Spells (CL 24th, DC 23 + Spell level, +1 for Evoc/Trans, +26 vs. SR):</strong></p><p>Banned Schools: Illusion & Necromancy</p><p>9th-Foresight, Meteor Swarm, Time Stop, Wish</p><p>8th-Greater Shout, Mind Blank, Moment of Insight, Polar Ray, Polymorph Any Object, Temporal Stasis</p><p>7th-Delayed Blast Fireball, Ethereal Jaunt, Force Cage, Limited Wish, Reverse Gravity, Spell Turning</p><p></p><p><u>Archmage Abilities:</u></p><p>Spell Power +2: +2 to CL (-2 5th level slots)</p><p>Spell-like Ability: Use Tenser's Greater Transformation 2/day (Quickened automatically with the feat) (9th and 5th level slot)</p><p>Mastery of Shaping (6th level slot)</p><p>Arcane Fire (9th level slot)</p><p></p><p><strong>Tenser's Greater Transformaiton, Trans 9:</strong> Same as the 6th level version but he gains +8 to Str/Dex/Con, +6 to Natural Armor and Fort saves, Proficiency with Simple/Martial Weapons, as well as Combat Expertise, Power Attack, and Improved Critical. The caster can dismiss this spell as a standard action.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 4706321, member: 748"] Hey there, I made up some stats for Tenser if you want to use them. I decided on focusing on his Transformation line of spells, according the wikipedia snippet there seems to be an awful lot of physical, self-boosting spells. He's pretty much a badass with wealth well over the average NPC (then again, he's not your average NPC). Tenser wields a flaming long sword in one hand and a staff in the archmagi in the other, can use a Quickened, Greater Tenser's Transformation as a spell-like ability from Archmage (see below). He has a lot of defensive spells memorized and I imagine he's a lot more paranoid in general after Rary's betrayal. The wizard's old and a little slow though, which can be fatal in epic duels. Stat block is my own, but should be fairly simple to make out. [b]Tenser[/b] LG Human Transmuter 17/Archmage 5 (Middle-Aged) HD: 22d4+132 (199 hp) Move: 30 ft., Init -1 AC: 22 (+8 Armor, -1 Dex, +5 Deflection), 32 in Transformation Saves: Fort +17, Ref +10, Will +23 Attacks: Long Sword +23/+17 (1d8+12, 19-20/x2, +1d6 fire) Attacks (Transformation): +33/+28/+23/+18 (1d8+13, 17-20/x2, +1d6 fire) SA: Arcane Fire, Spells, Spell-like Abilities. SQ: Mastery of Shaping, Spell Power +2. Str 18 (24)*, Dex 8, Con 17 (23)*, Int 28 (36)*, Wis 17, Cha 13. Skills: 25 + ability modifier Feats: Combat Expertise, Craft Magic Arms and Armor+, Craft Wondrous Item+, Empower Spell+, Iron Will, Scribe Scroll+, Quickened Spell-like Ability (Tenser’s Greater Transformation), Skill Focus (Spellcraft), Spell Focus (Evocation), Spell Focus (Transmutation), Spell Penetration. Epic Feats: Epic Spellcasting [b]Combat Equipment:[/b] +5 Long Sword of Defending & Flaming & Spell Storing (Fireball), Staff of the Archmagi, Bracers of Armor +8. [b]Equipment:[/b] Bag of Holding, Belt of Giant Strength and Health +6, Headband of Intellect +8, Ring of Freedom of Movement, Ring of Protection +5, White Robe of the Archmagi. *+5 Inherent bonus [b]Contingency:[/b] Antimagic Field if Imprisonment or Disjunction is cast at him. [b]Spells (CL 24th, DC 23 + Spell level, +1 for Evoc/Trans, +26 vs. SR):[/b] Banned Schools: Illusion & Necromancy 9th-Foresight, Meteor Swarm, Time Stop, Wish 8th-Greater Shout, Mind Blank, Moment of Insight, Polar Ray, Polymorph Any Object, Temporal Stasis 7th-Delayed Blast Fireball, Ethereal Jaunt, Force Cage, Limited Wish, Reverse Gravity, Spell Turning [u]Archmage Abilities:[/u] Spell Power +2: +2 to CL (-2 5th level slots) Spell-like Ability: Use Tenser's Greater Transformation 2/day (Quickened automatically with the feat) (9th and 5th level slot) Mastery of Shaping (6th level slot) Arcane Fire (9th level slot) [b]Tenser's Greater Transformaiton, Trans 9:[/b] Same as the 6th level version but he gains +8 to Str/Dex/Con, +6 to Natural Armor and Fort saves, Proficiency with Simple/Martial Weapons, as well as Combat Expertise, Power Attack, and Improved Critical. The caster can dismiss this spell as a standard action. [/QUOTE]
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