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3e... good for players, more difficult for DMs
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<blockquote data-quote="Psion" data-source="post: 725474" data-attributes="member: 172"><p>Other have alluded to this, but I am afraid that 3e wins hands down when it comes to rules-ease. 1e and 2e had very baroque rules, with different dice types for different things, and different mechanisms for different things. Does anyone here remember how weapon speeds worked in 1e? Or how to handle surprise with different races?</p><p></p><p>In 3e, it's mostly d20 + mods >= DC. Everything is instances of that.</p><p></p><p>Further, with the 3e stacking convention, I don't have to worry about ad hoc statements of what works with what. It's simple: only one of each named bonus.</p><p></p><p>In short, I find your supposition here faulty. 3e rules are easier. I strongly suspect that you are just getting into the game and just have not learned them all yet.</p><p></p><p></p><p></p><p>Again, I think you are way off base here.</p><p></p><p>First off, I found kits much worse than prestige classes. Kits claimed to be balanced, but rarely were. OTOH, prestige classes, while not always balanced (caveat emptor), and least you gave up something, as opposed to kits which were just tacked on.</p><p></p><p>Further, no munchkin abilities for free. In 1e or 2e, anyone could be a drow with little penalty. For 3e, such choices cost you levels. Less munchkin bait in 3e by far.</p><p></p><p>Finally, tell players to read step zero of chargen in the PHB. Similar statements are at the front of each statbooks. Unlike 2e, the books are much more on your side WRT the fact that the DM is the final authority of what belongs in a game.</p><p></p><p></p><p></p><p></p><p>This is true, if you want full fleshed out NPCs.</p><p></p><p>That said, ad hoc NPCs are even easier in 3e than 1e and 2e if you want to know proficiencies/skills. When making an NPC, I know that their best skill is level+3 ranks. If using standard stat block (or close equivalent), I can also tell you that their best two score modifiers are +2. Further, I can get their BAB and Save modifiers in my head vice looking them up on a table.</p><p></p><p></p><p></p><p>While I do lament that PS is still not being supported, I really have to say that you really do not know the state of the market. Ravenloft, Kalamar, the Scarred Lands, and Oathbound are just a few currently supported game worlds for 3e/d20.</p><p></p><p></p><p></p><p>My experience SO differs here. During the 2e era, finding a D&D group around here was like pulling teeth. Under 3e, I was not only able to find a group quicker, but it meets more consistantly than any prior group. Of course, this is a small data point, but so is yours. </p><p></p><p>Further, despite that mine is a small data point, I saw the local RPG mailing list turn from a fragment indie-rpg mailing list to one that was majorly D&D and there is a lot less arguing nowadays and more people actually seem to be playing vice bantering. This is a good thing.</p><p></p><p></p><p></p><p>Shall I begin by listing the non-quality modules from the 1e/2e era?</p><p></p><p>At any rate, there are plenty of quality modules out there. <em>Of Sound Mind</em>, <em>Banewarrens</em>, <em>Song of Storms</em>, <em>Hall of the Rainbow Mage</em>, etc.</p><p></p><p></p><p></p><p>Slow it down. I do (and I am not alone.) The DMG tells you how to do this.</p></blockquote><p></p>
[QUOTE="Psion, post: 725474, member: 172"] Other have alluded to this, but I am afraid that 3e wins hands down when it comes to rules-ease. 1e and 2e had very baroque rules, with different dice types for different things, and different mechanisms for different things. Does anyone here remember how weapon speeds worked in 1e? Or how to handle surprise with different races? In 3e, it's mostly d20 + mods >= DC. Everything is instances of that. Further, with the 3e stacking convention, I don't have to worry about ad hoc statements of what works with what. It's simple: only one of each named bonus. In short, I find your supposition here faulty. 3e rules are easier. I strongly suspect that you are just getting into the game and just have not learned them all yet. Again, I think you are way off base here. First off, I found kits much worse than prestige classes. Kits claimed to be balanced, but rarely were. OTOH, prestige classes, while not always balanced (caveat emptor), and least you gave up something, as opposed to kits which were just tacked on. Further, no munchkin abilities for free. In 1e or 2e, anyone could be a drow with little penalty. For 3e, such choices cost you levels. Less munchkin bait in 3e by far. Finally, tell players to read step zero of chargen in the PHB. Similar statements are at the front of each statbooks. Unlike 2e, the books are much more on your side WRT the fact that the DM is the final authority of what belongs in a game. This is true, if you want full fleshed out NPCs. That said, ad hoc NPCs are even easier in 3e than 1e and 2e if you want to know proficiencies/skills. When making an NPC, I know that their best skill is level+3 ranks. If using standard stat block (or close equivalent), I can also tell you that their best two score modifiers are +2. Further, I can get their BAB and Save modifiers in my head vice looking them up on a table. While I do lament that PS is still not being supported, I really have to say that you really do not know the state of the market. Ravenloft, Kalamar, the Scarred Lands, and Oathbound are just a few currently supported game worlds for 3e/d20. My experience SO differs here. During the 2e era, finding a D&D group around here was like pulling teeth. Under 3e, I was not only able to find a group quicker, but it meets more consistantly than any prior group. Of course, this is a small data point, but so is yours. Further, despite that mine is a small data point, I saw the local RPG mailing list turn from a fragment indie-rpg mailing list to one that was majorly D&D and there is a lot less arguing nowadays and more people actually seem to be playing vice bantering. This is a good thing. Shall I begin by listing the non-quality modules from the 1e/2e era? At any rate, there are plenty of quality modules out there. [i]Of Sound Mind[/i], [i]Banewarrens[/i], [i]Song of Storms[/i], [i]Hall of the Rainbow Mage[/i], etc. Slow it down. I do (and I am not alone.) The DMG tells you how to do this. [/QUOTE]
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