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3e... good for players, more difficult for DMs
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<blockquote data-quote="Sammael99" data-source="post: 725556" data-attributes="member: 1157"><p>I'm not comparing 3E to previous D&D editions here; since I hadn't played D&D for more than 10 years when 3E came out and I decided to give it another try. </p><p></p><p>Now, after 2 1/2 years of GMing a 3E campaign, the limits of the system are making themselves apparent. I will definetely finish the current campaign, because I've invested a lot of time in it, the players love it and I want them to see what's in store. But I doubt I will be using 3E again after the campaign is over. Not as a GM anyway. </p><p></p><p>The things I dislike very much now are :</p><p></p><p>- the combats simply take forever, and there's no way around this (believe me I've tried) other than avoiding combat.</p><p></p><p>- building up a no or little combat campaign seems to defeat the purpose because so much in the game design and character progression is about combat (combat spells, BAB, feats, etc.)</p><p></p><p>- levelling up is a chore because keeping track of the skill points you get each level and assigning them depending on how proficient you are with each skill is a nightmare. In fact, two players in my game have stopped assigning skill points altogether.</p><p></p><p>- as was mentioned before, even using character generators, it takes a lot of time to work NPCs. Someone on rpg.net was mentioning recently how one of the greats perks of Storyteller was that you could build any NPC in five minutes complete with powers and backgrounds. Man I wish it was so easy in 3E...</p><p></p><p>- I find it increadible that after 2 1/2 years of playing twice a month there are still so many rules we don't know and have to check up every time they come up. Someone will probably say we're dumb, and maybe that is so, but I want to spend the four hours we have per session roleplaying, not learning the rules... Someone bull rushed last night. The rules for bull rush are insanely complicated for what it is... Why the needless complication ? In the end we just did opposite STR checks. </p><p></p><p>I'm not saying 3E is a bad system, and I do believe it's the best incarnation of D&D. But I think the design strongly emphasises a way of playing and running it that is no longer to my liking. It's too tactical and very difficult to steer out of a combat focus...</p><p></p><p><em>"3E, I don't love you anymore..."</em></p></blockquote><p></p>
[QUOTE="Sammael99, post: 725556, member: 1157"] I'm not comparing 3E to previous D&D editions here; since I hadn't played D&D for more than 10 years when 3E came out and I decided to give it another try. Now, after 2 1/2 years of GMing a 3E campaign, the limits of the system are making themselves apparent. I will definetely finish the current campaign, because I've invested a lot of time in it, the players love it and I want them to see what's in store. But I doubt I will be using 3E again after the campaign is over. Not as a GM anyway. The things I dislike very much now are : - the combats simply take forever, and there's no way around this (believe me I've tried) other than avoiding combat. - building up a no or little combat campaign seems to defeat the purpose because so much in the game design and character progression is about combat (combat spells, BAB, feats, etc.) - levelling up is a chore because keeping track of the skill points you get each level and assigning them depending on how proficient you are with each skill is a nightmare. In fact, two players in my game have stopped assigning skill points altogether. - as was mentioned before, even using character generators, it takes a lot of time to work NPCs. Someone on rpg.net was mentioning recently how one of the greats perks of Storyteller was that you could build any NPC in five minutes complete with powers and backgrounds. Man I wish it was so easy in 3E... - I find it increadible that after 2 1/2 years of playing twice a month there are still so many rules we don't know and have to check up every time they come up. Someone will probably say we're dumb, and maybe that is so, but I want to spend the four hours we have per session roleplaying, not learning the rules... Someone bull rushed last night. The rules for bull rush are insanely complicated for what it is... Why the needless complication ? In the end we just did opposite STR checks. I'm not saying 3E is a bad system, and I do believe it's the best incarnation of D&D. But I think the design strongly emphasises a way of playing and running it that is no longer to my liking. It's too tactical and very difficult to steer out of a combat focus... [i]"3E, I don't love you anymore..."[/i] [/QUOTE]
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