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3e... good for players, more difficult for DMs
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<blockquote data-quote="barsoomcore" data-source="post: 726127" data-attributes="member: 812"><p>I have to say I find combat speedy and exciting.</p><p></p><p>"He runs past you to grab the --"</p><p></p><p>"I make an attack of opportunity against him!"</p><p></p><p>"You haven't made one this round? No, I guess not. Okay, take a shot."</p><p></p><p>"I backhand him with my heavy mace! A 27! And a 15 damage! Woo! Right in the face!"</p><p></p><p>"Nice shot. He staggers, blood streaming from his forehead, but carries on..."</p><p></p><p>AoO's reward players for paying attention to what's happening. I don't point them out so only players who are involved ever get them. Now that the group realises they can get these attacks, it makes people pay attention all the way through the round.</p><p></p><p>Remember old D&D? "Wake me up when it's my turn..."</p><p></p><p>I'm not going to try and convince you about your other points since you seem to clearly have your mind made up, except to ask for a little more clarification on the skill points issue. Am I doing this wrong? It seems perfectly simple to me.</p><p></p><p>And to say that in any system, if I need an NPC's background, I'm definitely spending more than 5 minutes on them anyway.</p><p></p><p>And about bull rushes:</p><p>Well, that's pretty much exactly what a bull rush is. The rules have six paragraphs, which say:</p><p></p><p>1: One sentence explaining what sort of action a bull rush is.</p><p></p><p>2: Two sentences explaining what a bull rush is and what limitations there are on attempting one.</p><p></p><p>3: "First, the combatant moves into the defender's space." Then there's some hoohah about who gets AoO's -- common sense stuff.</p><p></p><p>4: "Second, the combatant and the defender make opposed Strength checks." Then there's a list of specific bonuses that might apply.</p><p></p><p>5: "Bull Rush results: if the combatant beat the defender, the combatant pushes the defender back five feet." Then there's some extra stuff if you want to keep on pushing.</p><p></p><p>6: Two sentences describing the result of a failure.</p><p></p><p>To my mind, you need all those rules. I find it hard to imagine these rules as "insanely complicated". I need to know what sort of action it is, I need to know what it is and who can attempt it, I need to know how to start one and what the ramifications are, I need to know how to resolve one, I need to know what happens if I succeed and I need to know what happens if I fail.</p><p></p><p>In any event, you did exactly what a bull rush is. You might have missed a "rules-approved" attack of opportunity, but since those should only be given to people who see them and ask for them, no big deal.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 726127, member: 812"] I have to say I find combat speedy and exciting. "He runs past you to grab the --" "I make an attack of opportunity against him!" "You haven't made one this round? No, I guess not. Okay, take a shot." "I backhand him with my heavy mace! A 27! And a 15 damage! Woo! Right in the face!" "Nice shot. He staggers, blood streaming from his forehead, but carries on..." AoO's reward players for paying attention to what's happening. I don't point them out so only players who are involved ever get them. Now that the group realises they can get these attacks, it makes people pay attention all the way through the round. Remember old D&D? "Wake me up when it's my turn..." I'm not going to try and convince you about your other points since you seem to clearly have your mind made up, except to ask for a little more clarification on the skill points issue. Am I doing this wrong? It seems perfectly simple to me. And to say that in any system, if I need an NPC's background, I'm definitely spending more than 5 minutes on them anyway. And about bull rushes: Well, that's pretty much exactly what a bull rush is. The rules have six paragraphs, which say: 1: One sentence explaining what sort of action a bull rush is. 2: Two sentences explaining what a bull rush is and what limitations there are on attempting one. 3: "First, the combatant moves into the defender's space." Then there's some hoohah about who gets AoO's -- common sense stuff. 4: "Second, the combatant and the defender make opposed Strength checks." Then there's a list of specific bonuses that might apply. 5: "Bull Rush results: if the combatant beat the defender, the combatant pushes the defender back five feet." Then there's some extra stuff if you want to keep on pushing. 6: Two sentences describing the result of a failure. To my mind, you need all those rules. I find it hard to imagine these rules as "insanely complicated". I need to know what sort of action it is, I need to know what it is and who can attempt it, I need to know how to start one and what the ramifications are, I need to know how to resolve one, I need to know what happens if I succeed and I need to know what happens if I fail. In any event, you did exactly what a bull rush is. You might have missed a "rules-approved" attack of opportunity, but since those should only be given to people who see them and ask for them, no big deal. [/QUOTE]
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3e... good for players, more difficult for DMs
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