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3e... good for players, more difficult for DMs
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<blockquote data-quote="barsoomcore" data-source="post: 726253" data-attributes="member: 812"><p>You're right, you did say that. Forgive me.</p><p></p><p>Actually, my point wasn't so much a comparision between editions as an attempt to point out how much I like the AoO mechanic -- how it involves players at all points in the combat. It keeps things from feeling too turn-based.</p><p></p><p>I guess part of it (leaving "it" intentionally poorly defined) is what parts of the world you want modeled in your game system and what parts you don't. What bugs me about the Storyteller system is how it models a character's inner changes. I don't want that modelled because I want that played out "free-form". What I want rules for are character's interactions with the physical world around them, along with some "helper" rules for social interactions to assist players who maybe can't play the suave and debonair chap they want to play.</p><p></p><p>Some people don't want combat modeled in detail because they'd rather let their imaginations dictate the flow of events. Some people want clear modeling of internal states because they want to play out those states as they change, in response to rolls or rules. Some people want crafting and professional careers described in great detail because they need to know what their character can do on their "time off" or whatever.</p><p></p><p>3E fits very well with my strengths and weaknesses. I can be a very undisciplined DM and let players get away with too much, especially in combat -- so that the game ceases to have any tension. The tight mechanics of 3E combat really helps me to keep things balanced and exciting. </p><p></p><p>I'm really good at, however, creating NPCs with fully realised personalities, so I don't feel like I need any help with that. In fact, I kind of resent systems that tell me how my NPC is likely to behave. I tend to focus on "adventurey" stuff and am less interested in day-to-day details, so I don't need an expansive skill system or really detailed resolution mechanic.</p><p></p><p>You know what would be an interesting discussion? (Rather than these "3E Rocks!" "3E Sucks!" discussions) "How does 3E complement or inhibit your strengths?"</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 726253, member: 812"] You're right, you did say that. Forgive me. Actually, my point wasn't so much a comparision between editions as an attempt to point out how much I like the AoO mechanic -- how it involves players at all points in the combat. It keeps things from feeling too turn-based. I guess part of it (leaving "it" intentionally poorly defined) is what parts of the world you want modeled in your game system and what parts you don't. What bugs me about the Storyteller system is how it models a character's inner changes. I don't want that modelled because I want that played out "free-form". What I want rules for are character's interactions with the physical world around them, along with some "helper" rules for social interactions to assist players who maybe can't play the suave and debonair chap they want to play. Some people don't want combat modeled in detail because they'd rather let their imaginations dictate the flow of events. Some people want clear modeling of internal states because they want to play out those states as they change, in response to rolls or rules. Some people want crafting and professional careers described in great detail because they need to know what their character can do on their "time off" or whatever. 3E fits very well with my strengths and weaknesses. I can be a very undisciplined DM and let players get away with too much, especially in combat -- so that the game ceases to have any tension. The tight mechanics of 3E combat really helps me to keep things balanced and exciting. I'm really good at, however, creating NPCs with fully realised personalities, so I don't feel like I need any help with that. In fact, I kind of resent systems that tell me how my NPC is likely to behave. I tend to focus on "adventurey" stuff and am less interested in day-to-day details, so I don't need an expansive skill system or really detailed resolution mechanic. You know what would be an interesting discussion? (Rather than these "3E Rocks!" "3E Sucks!" discussions) "How does 3E complement or inhibit your strengths?" [/QUOTE]
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3e... good for players, more difficult for DMs
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