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3e... good for players, more difficult for DMs
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 730370" data-attributes="member: 710"><p>I have no experience with AD&D or OD&D, but I both played and mastered Shadowrun, and now I master D&D 3.Edition.</p><p></p><p>D&D is much easier to DM. </p><p>In Shadowrun, there are holes in the rules big enough to let a Troll pass through <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />) ). </p><p></p><p>Creating NPC is extremely different, and you have near to no idea how dangerous they are towards the characters. </p><p>(Oh, and the PCs have a similar number of options like D&D PCs)</p><p></p><p>If you want to have a fight with more than 2 opponents against the characters, prepare for a headache and a long, boring time of figuring target numbers.</p><p></p><p>Many adventures for Shadowrun do make very stupid assumptions about the characters behaviour, and are missing important plot parts.</p><p></p><p>Comparing it with D&D, 3. Edition:</p><p>The rules may sometimes be not perfect, but most the time they are very good, easy to understand and easy to use. If you don`t know a rule, you don`t have to ditch through 6 books in hope of finding it. Usually, DMG or PHB are enough for this, and you often do know what chapter to look...</p><p></p><p>You can get "free" NPCs via the DMG or Monster Manual. You know how dangerous they are (CR / EL Rules). If you create NPCs of your own, you know the same. If you create new monsters, it is a bit more difficult, but there is at least a good framework.</p><p></p><p>If you plan a fight of 12 NPCs against 4 PCs, you will be able to handle this in a reasonable amount of time and you don`t get headaches...</p><p></p><p>If I plan a campaign, I could make every single adventure before the play ever begins, because I can figure out the XP the group gets and what level they will have when they play a certain adventure...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 730370, member: 710"] I have no experience with AD&D or OD&D, but I both played and mastered Shadowrun, and now I master D&D 3.Edition. D&D is much easier to DM. In Shadowrun, there are holes in the rules big enough to let a Troll pass through (:) ). Creating NPC is extremely different, and you have near to no idea how dangerous they are towards the characters. (Oh, and the PCs have a similar number of options like D&D PCs) If you want to have a fight with more than 2 opponents against the characters, prepare for a headache and a long, boring time of figuring target numbers. Many adventures for Shadowrun do make very stupid assumptions about the characters behaviour, and are missing important plot parts. Comparing it with D&D, 3. Edition: The rules may sometimes be not perfect, but most the time they are very good, easy to understand and easy to use. If you don`t know a rule, you don`t have to ditch through 6 books in hope of finding it. Usually, DMG or PHB are enough for this, and you often do know what chapter to look... You can get "free" NPCs via the DMG or Monster Manual. You know how dangerous they are (CR / EL Rules). If you create NPCs of your own, you know the same. If you create new monsters, it is a bit more difficult, but there is at least a good framework. If you plan a fight of 12 NPCs against 4 PCs, you will be able to handle this in a reasonable amount of time and you don`t get headaches... If I plan a campaign, I could make every single adventure before the play ever begins, because I can figure out the XP the group gets and what level they will have when they play a certain adventure... [/QUOTE]
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3e... good for players, more difficult for DMs
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