So, I'm going to try and use the Death and Dying/Second Wind option for my next game.
One of the players wants to play a Tome of Battle class. Another PC feels this is unfair, that the ToB classes are really powergamey.
I had thought about a second option, one basically allowing all casters to use the "Encounter" manner of spellcasting, to emulate the ToB maneuveres and, basically, put the other characters in more of a similar boat as the ToB char.
The game is 1st level, and then will bump to 3rd or 5th. So here's what I was thinking:
Low level spells function like Per Encounter spells. I don't know how to jigger this so the Wizard is on par with the Sorcerer (perhaps the Wizard can prep different spells between encounters).
Per Day spells for 1st or 3rd level = Free Metamagic spell. Such as a Maximize or a Still or Silent or Extend.
I'm not sure how I'll handle that once it gets to 3rd level.
What do you think?
One of the players wants to play a Tome of Battle class. Another PC feels this is unfair, that the ToB classes are really powergamey.
I had thought about a second option, one basically allowing all casters to use the "Encounter" manner of spellcasting, to emulate the ToB maneuveres and, basically, put the other characters in more of a similar boat as the ToB char.
The game is 1st level, and then will bump to 3rd or 5th. So here's what I was thinking:
Low level spells function like Per Encounter spells. I don't know how to jigger this so the Wizard is on par with the Sorcerer (perhaps the Wizard can prep different spells between encounters).
Per Day spells for 1st or 3rd level = Free Metamagic spell. Such as a Maximize or a Still or Silent or Extend.
I'm not sure how I'll handle that once it gets to 3rd level.
What do you think?