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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3e-isms to avoid in KOTS?
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<blockquote data-quote="MindWanderer" data-source="post: 4242704" data-attributes="member: 64938"><p>It's not really a 3e thing, but something I've seen players have trouble with is forced movement. A Push doesn't have to be directly away from you, it just has to be further away than when they started. So you can effectively push on a diagonal. Long pushes (like Turn Undead) can weave between obstacles.</p><p></p><p>At first, they might easily forget to use abilities like marking, quarrying, or cursing, as well as little things like Arcane Implement Mastery, Prime Shot, and Second Chance. Try to remind them.</p><p></p><p><strong>Edit:</strong> I see that readying is a problem. From what I've gleaned though various sources, a readied action is an immediate reaction, not an interrupt, so it happens after the action that triggers it is completed. <s>This can be a problem if, for example, you ready to fire an arrow when an opponent moves into sight, but if they finish their move adjacent to you, you'll provoke an OA if you go through with it.</s> However, your initiative still moves up to right before the triggering creature's turn.</p><p></p><p><strong>Edit:</strong> Readied actions can interrupt movement. See below.</p></blockquote><p></p>
[QUOTE="MindWanderer, post: 4242704, member: 64938"] It's not really a 3e thing, but something I've seen players have trouble with is forced movement. A Push doesn't have to be directly away from you, it just has to be further away than when they started. So you can effectively push on a diagonal. Long pushes (like Turn Undead) can weave between obstacles. At first, they might easily forget to use abilities like marking, quarrying, or cursing, as well as little things like Arcane Implement Mastery, Prime Shot, and Second Chance. Try to remind them. [b]Edit:[/b] I see that readying is a problem. From what I've gleaned though various sources, a readied action is an immediate reaction, not an interrupt, so it happens after the action that triggers it is completed. [s]This can be a problem if, for example, you ready to fire an arrow when an opponent moves into sight, but if they finish their move adjacent to you, you'll provoke an OA if you go through with it.[/s] However, your initiative still moves up to right before the triggering creature's turn. [b]Edit:[/b] Readied actions can interrupt movement. See below. [/QUOTE]
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