Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
3e mapping... too much info for players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 202830" data-attributes="member: 158"><p>I know the perfect way to simulate the chaos of war, but most of the role-playing purists are going to hang me:</p><p></p><p>Take away the grid. Move it back to the sand-table where it came from.</p><p></p><p>Game on a flat, open surface - any table will do - and use terrain features as needed. If nothing else, terrain can be simulated with a graphic program, a color printer, and some printer paper. Then, break out the flexible sewing or tailoring ruler, or a long string with one-inch gradations on it, and let it fly!</p><p></p><p>Now for the evil part. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Don't let players measure distances before hand; even better, have then line up their POV with their miniature on the table BEFORE pointing their finger right where they plan to place the fireball.</p><p></p><p>Then, get out the flex-ruler, and find out where the **** really fell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I guarantee, you will have players much more carefully planning where they lob those area of effect spells in the midst of close combat. You will also have ZERO questions about whether something is within a PC's line of sight or not. If the string or ruler crosses the obstacle in question, then the PC has no line of sight to her goal. If it avoids it, then she does.</p><p></p><p>SImple enough?</p></blockquote><p></p>
[QUOTE="Henry, post: 202830, member: 158"] I know the perfect way to simulate the chaos of war, but most of the role-playing purists are going to hang me: Take away the grid. Move it back to the sand-table where it came from. Game on a flat, open surface - any table will do - and use terrain features as needed. If nothing else, terrain can be simulated with a graphic program, a color printer, and some printer paper. Then, break out the flexible sewing or tailoring ruler, or a long string with one-inch gradations on it, and let it fly! Now for the evil part. :D Don't let players measure distances before hand; even better, have then line up their POV with their miniature on the table BEFORE pointing their finger right where they plan to place the fireball. Then, get out the flex-ruler, and find out where the **** really fell. :) I guarantee, you will have players much more carefully planning where they lob those area of effect spells in the midst of close combat. You will also have ZERO questions about whether something is within a PC's line of sight or not. If the string or ruler crosses the obstacle in question, then the PC has no line of sight to her goal. If it avoids it, then she does. SImple enough? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3e mapping... too much info for players?
Top