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3e MoI: Psycarnum Crystal feat - what's the point?
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<blockquote data-quote="Jhaelen" data-source="post: 5167608" data-attributes="member: 46713"><p>Well, okay. Since none of the Incarnum classes initially appealed to me, I thought, the feats might be the easiest way to gain some benefit from the Incarnum stuff.</p><p></p><p>But why wouldn't I rather pick, e.g. Midnight Dodge instead? I'll gain a (somewhat) useful feat that can be improved by investing Essentia _and_ gain a point of Essentia.</p><p></p><p>Psycarnum Crystal doesn't have any additional effect. What would make sense, imho, would be if the feat also allowed the investment of Essentia to boost the bonus granted by the Psycrystal personality.</p><p>Thanks for the example! I guess that's not too shabby at first level. I'll probably have to re-examine the Soulmelds, looking for interesting combos.</p><p></p><p>What put me off initially is that I haven't found a single thing that I couldn't get in some other way. Also, several soulmelds promise to be cool but just grant watered-down abilities, e.g. petrify for a single round, almost-but-not-quite tremorsense, etc.</p><p></p><p>The limited Essentia capacity basically caps any damaging abilities at 4d6 (or up to 6d6 for Incarnates) and DCs at 15 + Con (or Wis) bonus. And that's looking at level 18 characters! </p><p>That's worse than what Warlocks get.</p><p></p><p>The only plus side, I see so far, is the great flexibility. It reminds me of the ToM Binder class, except you get to mix & match the various Soulmelds rather than getting a pre-defined package of abilities.</p><p></p><p>I'm currently reading the prestige class section, so far only the Ironsoul Forgemaster caught my eye. Bad prereqs, but nice abilities.</p><p></p><p>@Dandu: Thanks for the linky, I'll have to check that out!</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5167608, member: 46713"] Well, okay. Since none of the Incarnum classes initially appealed to me, I thought, the feats might be the easiest way to gain some benefit from the Incarnum stuff. But why wouldn't I rather pick, e.g. Midnight Dodge instead? I'll gain a (somewhat) useful feat that can be improved by investing Essentia _and_ gain a point of Essentia. Psycarnum Crystal doesn't have any additional effect. What would make sense, imho, would be if the feat also allowed the investment of Essentia to boost the bonus granted by the Psycrystal personality. Thanks for the example! I guess that's not too shabby at first level. I'll probably have to re-examine the Soulmelds, looking for interesting combos. What put me off initially is that I haven't found a single thing that I couldn't get in some other way. Also, several soulmelds promise to be cool but just grant watered-down abilities, e.g. petrify for a single round, almost-but-not-quite tremorsense, etc. The limited Essentia capacity basically caps any damaging abilities at 4d6 (or up to 6d6 for Incarnates) and DCs at 15 + Con (or Wis) bonus. And that's looking at level 18 characters! That's worse than what Warlocks get. The only plus side, I see so far, is the great flexibility. It reminds me of the ToM Binder class, except you get to mix & match the various Soulmelds rather than getting a pre-defined package of abilities. I'm currently reading the prestige class section, so far only the Ironsoul Forgemaster caught my eye. Bad prereqs, but nice abilities. @Dandu: Thanks for the linky, I'll have to check that out! [/QUOTE]
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3e MoI: Psycarnum Crystal feat - what's the point?
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