With 3.5 just around the corner, thought it'd be interesting to compare notes on how often PCs have been dying from campaign to campaign under 3E.
Obviously, this has everything to do with play style of the players and the DM - the players may not rest enough, might press on blindly too much, or might never retreat, and the DM might not have a very good grasp of appropriate challenges, might stiff the party on magic items, or might not drop hints when the party are unknowingly way out of their depth.
However, some of it has to do with the rules for designing challenges, and might raise questions such as:
- How do you deal with it when the challenges seem to alternate between complete walkovers and TPKs, as they can at high level?
- Is it realistic to expect PCs to survive for a campaign, or even a few sessions? Could some sort of paper and pencil "save game" be implemented for key encounters for continuity reasons?
- Do the game's expectations of how often raising and resting will occur match the expectations of your group? Doesn't every party have a "go-go-go!" player who urges pressing on even when hit points are low and most spells spent, and how often do they prevail over those suggesting a more conservative play style?
Obviously, this has everything to do with play style of the players and the DM - the players may not rest enough, might press on blindly too much, or might never retreat, and the DM might not have a very good grasp of appropriate challenges, might stiff the party on magic items, or might not drop hints when the party are unknowingly way out of their depth.
However, some of it has to do with the rules for designing challenges, and might raise questions such as:
- How do you deal with it when the challenges seem to alternate between complete walkovers and TPKs, as they can at high level?
- Is it realistic to expect PCs to survive for a campaign, or even a few sessions? Could some sort of paper and pencil "save game" be implemented for key encounters for continuity reasons?
- Do the game's expectations of how often raising and resting will occur match the expectations of your group? Doesn't every party have a "go-go-go!" player who urges pressing on even when hit points are low and most spells spent, and how often do they prevail over those suggesting a more conservative play style?
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