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3e multiclassing on 4e math
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<blockquote data-quote="AeroDm" data-source="post: 5586845" data-attributes="member: 13650"><p>I recognize that we are getting into semantics and since we are probably using different definitions we are probably talking past each other, but, what the hell...</p><p></p><p>I think both editions allow you to <em>develop </em>a character in so much as that as you proceed through play you get to continuously select from options that help define the character's abilities. The difference between "pick" and "build", though, is that in 4e every choice sort of narrows the domain of abilities you have left to pick from. The biggest of these is your class that locks you into a path. In 3e, because so much of the power was locked away in things like feats and PrCs that were restricted by prerequisites, as you increased in level the domain of powers you could select from actually expanded. Moreover, 3e characters derive power from more little fiddly bits (i.e. feats and class powers) that work together to make your attack. As such, it felt like you had more power to customize that end result.</p><p></p><p>The above doesn't exactly fit what I am trying to get at with the pick/build distinction, but it is in the right direction. Hope that helps and hope I my homebrew is headed in the right direction to help you <em>develop </em>a character <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AeroDm, post: 5586845, member: 13650"] I recognize that we are getting into semantics and since we are probably using different definitions we are probably talking past each other, but, what the hell... I think both editions allow you to [I]develop [/I]a character in so much as that as you proceed through play you get to continuously select from options that help define the character's abilities. The difference between "pick" and "build", though, is that in 4e every choice sort of narrows the domain of abilities you have left to pick from. The biggest of these is your class that locks you into a path. In 3e, because so much of the power was locked away in things like feats and PrCs that were restricted by prerequisites, as you increased in level the domain of powers you could select from actually expanded. Moreover, 3e characters derive power from more little fiddly bits (i.e. feats and class powers) that work together to make your attack. As such, it felt like you had more power to customize that end result. The above doesn't exactly fit what I am trying to get at with the pick/build distinction, but it is in the right direction. Hope that helps and hope I my homebrew is headed in the right direction to help you [I]develop [/I]a character ;) [/QUOTE]
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