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3e players=consumers not creators
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<blockquote data-quote="Psion" data-source="post: 412340" data-attributes="member: 172"><p>If this mentality does indeed exist, I'll venture a guess where it comes from: the products are more worth trusting. I remember back in the 2e days, when S&P was capable of producing clerics that combined the best aspects of fighters and mages with a quicker advancement table, or how the splatbooks varied wildly in power. </p><p></p><p>Or back in 1e, when we had stats for drow PCs with no additional cost, or where you could play a powered up fighter that was better than fighters used to be just for having a bad attitude.</p><p></p><p>By way of comparison, 3e is a breath of fresh air, requiring much less ajudication and GM wrangling, IME. In prior editions, "rolling your own" and making adjustments was almost <em>de rigeur</em>. Not so much in 3e.</p><p></p><p>That said, I still maintain this is a sideline. You don't have to be "lazy" or "uncreative" to want stuff you can use "as is." It's that much more time that you could be working on something else.</p></blockquote><p></p>
[QUOTE="Psion, post: 412340, member: 172"] If this mentality does indeed exist, I'll venture a guess where it comes from: the products are more worth trusting. I remember back in the 2e days, when S&P was capable of producing clerics that combined the best aspects of fighters and mages with a quicker advancement table, or how the splatbooks varied wildly in power. Or back in 1e, when we had stats for drow PCs with no additional cost, or where you could play a powered up fighter that was better than fighters used to be just for having a bad attitude. By way of comparison, 3e is a breath of fresh air, requiring much less ajudication and GM wrangling, IME. In prior editions, "rolling your own" and making adjustments was almost [i]de rigeur[/i]. Not so much in 3e. That said, I still maintain this is a sideline. You don't have to be "lazy" or "uncreative" to want stuff you can use "as is." It's that much more time that you could be working on something else. [/QUOTE]
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