Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
3e players=consumers not creators
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ColonelHardisson" data-source="post: 413511" data-attributes="member: 363"><p>It does - or can - depending on the individual game. The assumption the game makes is that everyone's campaign world will be different. "Default" games are exactly what I am saying is the problem. The fact that many seem to think that if something isn't explicitly stated within the rules, it doesn't apply or exist is exactly the type of thinking I was ranting about.</p><p></p><p></p><p></p><p>No, I didn't. PCs can do what they like, <em>within the limits that the DM imposes</em>. These limits are often <em>in-game</em> restrictions, cultural or monetary or whatever limits you can think of, imposed within the campaign world itself, not delineated by the bare rules. My entire point is that too many people get stuck on what they feel the books imply (ignoring all the stuff about making the campaign world one's own), and have the individuality of the campaign world rules-lawyered out - for example, since there isn't a restriction on multiclassing in the PHB or DMG, then there can't be any, at least in the minds of quite a few people. If, as a DM, I say Lidda can't take that level of wizard because it doesn't work that way in my world, she can't take that level of wizard - I don't care what the books say. If I say that the vocal and somatic components of a Fireball spell are to sing "Yankee Doodle" and do the Bunny Hop - that's the way it works in my world. Doing more such in-game thinking is what I am talking about.</p><p></p><p></p><p></p><p>I don't understand your point. The completely average human will have, basically, all 9s or 10s. In-game, how many of them will have the wherewithal, or desire, to study magic for such minimal gain? In some worlds, sure, some might. But, if I say someone can only take a level of sorcerer if they've gone to a wizard school which costs 50,000gp, then that's how it works in my world. Now who's gonna take that level just to pick up a few 0-level spells? Saying that it works a certain way because it says so in the rules is metagame thinking, no matter how you spin it. </p><p></p><p>To boil it down - my original point was that indidualization of the game is as easy as simply describing how things work, rather than continually questing for "fixes" to the actual game mechanics. The D&D magic system can cover everything from technomages to Gandalf, depending on how they are described by the DM. I don't think everyone treats magic the same way I do - in fact, I was decrying the fact that too many use the magic rules the exact same way, describing them exactly as described (and I am explicitly saying that I don't mean the actual <em>game effects</em>) in the books.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 413511, member: 363"] It does - or can - depending on the individual game. The assumption the game makes is that everyone's campaign world will be different. "Default" games are exactly what I am saying is the problem. The fact that many seem to think that if something isn't explicitly stated within the rules, it doesn't apply or exist is exactly the type of thinking I was ranting about. No, I didn't. PCs can do what they like, [i]within the limits that the DM imposes[/i]. These limits are often [i]in-game[/i] restrictions, cultural or monetary or whatever limits you can think of, imposed within the campaign world itself, not delineated by the bare rules. My entire point is that too many people get stuck on what they feel the books imply (ignoring all the stuff about making the campaign world one's own), and have the individuality of the campaign world rules-lawyered out - for example, since there isn't a restriction on multiclassing in the PHB or DMG, then there can't be any, at least in the minds of quite a few people. If, as a DM, I say Lidda can't take that level of wizard because it doesn't work that way in my world, she can't take that level of wizard - I don't care what the books say. If I say that the vocal and somatic components of a Fireball spell are to sing "Yankee Doodle" and do the Bunny Hop - that's the way it works in my world. Doing more such in-game thinking is what I am talking about. I don't understand your point. The completely average human will have, basically, all 9s or 10s. In-game, how many of them will have the wherewithal, or desire, to study magic for such minimal gain? In some worlds, sure, some might. But, if I say someone can only take a level of sorcerer if they've gone to a wizard school which costs 50,000gp, then that's how it works in my world. Now who's gonna take that level just to pick up a few 0-level spells? Saying that it works a certain way because it says so in the rules is metagame thinking, no matter how you spin it. To boil it down - my original point was that indidualization of the game is as easy as simply describing how things work, rather than continually questing for "fixes" to the actual game mechanics. The D&D magic system can cover everything from technomages to Gandalf, depending on how they are described by the DM. I don't think everyone treats magic the same way I do - in fact, I was decrying the fact that too many use the magic rules the exact same way, describing them exactly as described (and I am explicitly saying that I don't mean the actual [i]game effects[/i]) in the books. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3e players=consumers not creators
Top