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3e players=consumers not creators
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<blockquote data-quote="Drakmar" data-source="post: 413749" data-attributes="member: 1318"><p>well.. Bendris Noulg.. I can see what I think you mean. </p><p></p><p>I have made a rule that says.. to become a mage, you must be awakened by another mage.. I have made a rule. However... I have not made the rule system for it. I think the difference is though.. I might tell my players that. what I don't tell them is that this is a crock, that the mages have spread this rumour to control it. So.. in effect this is not a "System" rule, it is a "Rule of Society" in my little world. different.. but both rules.. that is the way I read the difference between what you and CH are saying.</p><p></p><p>The way I look at it. d20/OGL has allowed D&D to become more of a Free Market. Now.. WoTC has given us many many books.. so.. you don't have to customise the rules is you don't want to. But at the same time.. the whole system is setup so that customisation is quite easy. WoTC has basically given us a framework for Roleplaying that is modular enough that almost anything can be done with it. that makes me happy.</p><p></p><p>I, personally, like customising. So for me.. when I read about the Sacred Dwarves in TQD.. I thought they are cool.. but I don't like them as is.. So.. in my world as I am building it now.. the way dwarves do spellbooks is (I describe this a lot more in Plots n places) is they shave a little bit of their beard.. and replace it with a braid of metal that they connect to their body via a piercing. And on the braid.. is a kind of brail. Now.. we have a spellbook.. works like a spellbook. no real game mechanic difference from a spellbook.. but is it way different from a normal spellbook.</p><p></p><p>All this OGL stuff.. give me more ideas to um.. well.. pilfer for my game. I will change them to suit.. heck.. I will even come up with my own.. but I love rehashing somebody elses idea..</p></blockquote><p></p>
[QUOTE="Drakmar, post: 413749, member: 1318"] well.. Bendris Noulg.. I can see what I think you mean. I have made a rule that says.. to become a mage, you must be awakened by another mage.. I have made a rule. However... I have not made the rule system for it. I think the difference is though.. I might tell my players that. what I don't tell them is that this is a crock, that the mages have spread this rumour to control it. So.. in effect this is not a "System" rule, it is a "Rule of Society" in my little world. different.. but both rules.. that is the way I read the difference between what you and CH are saying. The way I look at it. d20/OGL has allowed D&D to become more of a Free Market. Now.. WoTC has given us many many books.. so.. you don't have to customise the rules is you don't want to. But at the same time.. the whole system is setup so that customisation is quite easy. WoTC has basically given us a framework for Roleplaying that is modular enough that almost anything can be done with it. that makes me happy. I, personally, like customising. So for me.. when I read about the Sacred Dwarves in TQD.. I thought they are cool.. but I don't like them as is.. So.. in my world as I am building it now.. the way dwarves do spellbooks is (I describe this a lot more in Plots n places) is they shave a little bit of their beard.. and replace it with a braid of metal that they connect to their body via a piercing. And on the braid.. is a kind of brail. Now.. we have a spellbook.. works like a spellbook. no real game mechanic difference from a spellbook.. but is it way different from a normal spellbook. All this OGL stuff.. give me more ideas to um.. well.. pilfer for my game. I will change them to suit.. heck.. I will even come up with my own.. but I love rehashing somebody elses idea.. [/QUOTE]
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