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D&D Older Editions
3e style templates in 4e, how to do it?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4651285" data-attributes="member: 710"><p>PHB II will introduce "Bloodlines" as a second way to give a character "racial" abilities, and to exchange class powers vs. new powers.</p><p></p><p>I suppose you might start from there.</p><p></p><p></p><p>It should probably work similar to powers that you gain by multi-classing (especially the power exchange feats). Why do people pick a multi-class power? Usually because it adds something that synergies well with their characters other abilities. A fighter picking up Flame Burst might do so because he wants a power that works at range and that can attack multiple foes (so they are all marked.) </p><p>Alternatively, he might consider picking a Cleric power for better healing. </p><p>Just compare Healing Strike and Comeback Strike. Same damage, similar amount of healing. Comeback is reliable Daily, Healing Strike a regular encounter power. They are both balanced for their respective class, but Healing Strike looks like a neat power to any fighter. </p><p></p><p></p><p>I think template or bloodline feats will work very similar. They are no more powerful then the power of a specific class. But they provide you with a way to get a power that your class doesn't have and can synergize well. or just provide a theme.</p><p>Imagine a "Fey Template" that gives you access to charms, invisibility and teleportation. That could be neat for any Rogue, Warlock or Wizard. Warlock and Wizard are likely to have such powers already, so you look there to balance your new powers. The Rogue gets little of these (especially at low levels), but he might want them nevertheless if it fits his style. But he is giving up his class powers for it, and they aren't bad either, but they provide different options and have a different theme.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4651285, member: 710"] PHB II will introduce "Bloodlines" as a second way to give a character "racial" abilities, and to exchange class powers vs. new powers. I suppose you might start from there. It should probably work similar to powers that you gain by multi-classing (especially the power exchange feats). Why do people pick a multi-class power? Usually because it adds something that synergies well with their characters other abilities. A fighter picking up Flame Burst might do so because he wants a power that works at range and that can attack multiple foes (so they are all marked.) Alternatively, he might consider picking a Cleric power for better healing. Just compare Healing Strike and Comeback Strike. Same damage, similar amount of healing. Comeback is reliable Daily, Healing Strike a regular encounter power. They are both balanced for their respective class, but Healing Strike looks like a neat power to any fighter. I think template or bloodline feats will work very similar. They are no more powerful then the power of a specific class. But they provide you with a way to get a power that your class doesn't have and can synergize well. or just provide a theme. Imagine a "Fey Template" that gives you access to charms, invisibility and teleportation. That could be neat for any Rogue, Warlock or Wizard. Warlock and Wizard are likely to have such powers already, so you look there to balance your new powers. The Rogue gets little of these (especially at low levels), but he might want them nevertheless if it fits his style. But he is giving up his class powers for it, and they aren't bad either, but they provide different options and have a different theme. [/QUOTE]
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