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D&D Older Editions
3e style templates in 4e, how to do it?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4652037" data-attributes="member: 710"><p>One trick Bloodline feats use is the same as for multiclassing - opportunity cost. You can have only one Bloodline and you can multiclass only into one class.</p><p>That's how the initial feat can justify its strong benefits. (Most Multiclass Feats for example are "Skill Training + Extra")</p><p><em></em></p><p><em>Flameborn (Bloodline)</em></p><p>Prerequisite: Con13+ </p><p>You gain Resist Fire equal to 1/2 your level. </p><p>You can also use <em>Produce Flame</em> as a racial encounter attack power.</p><p></p><p><em>Produce Flame - Racial Power</em></p><p>Encounter - Fire</p><p>Standard Action - Ranged 10</p><p>Target: One creature</p><p>Attack: Str/Con/Dex +2 vs Reflex</p><p>Increase to Str/Con/Dex +4 vs Reflex at 11th level</p><p>Increase to Str/Con/Dex +6 vs Reflex at 21st level</p><p>Hit: 1d6 + Con fire damage, and the target takes ongoing damage fire 2 (save ends)</p><p>Increase to 2d6 + CON fire damage and ongoing damage fire 5 (save ends) at 11th level</p><p>Increase to 3d6 + CON fire damage and ongoing damage fire 10 (save ends) at 21st level.</p><p></p><p></p><p><em>One with Fire (Bloodline)</em></p><p>Prerequisite: Flameborn</p><p>Your Fire Resistance increases to 5 + 1/2 level. If an attack deals fire damage and fails to beat your fire resistance, you gain temporary hit points equal to your Constitution Modifier (minimum 1).</p><p></p><p></p><p></p><p>There might be still some balancing concerns (ongoing damage for encounter powers is rare, for example). </p><p></p><p>---</p><p></p><p>I generally feel templates and "special" races don't really need to give extra ability bonuses. Your primary ability scores improve by 8 points over 30 levels already. If you feel a change is warranted, you might just want to replace the regular racial ability modifiers. I am not sure how balanced this would be, but I think it can't be too bad. Generally, racial ability modifiers already complement each races "shticks", so you can at worst weaken a race. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4652037, member: 710"] One trick Bloodline feats use is the same as for multiclassing - opportunity cost. You can have only one Bloodline and you can multiclass only into one class. That's how the initial feat can justify its strong benefits. (Most Multiclass Feats for example are "Skill Training + Extra") [I] Flameborn (Bloodline)[/I] Prerequisite: Con13+ You gain Resist Fire equal to 1/2 your level. You can also use [I]Produce Flame[/I] as a racial encounter attack power. [I]Produce Flame - Racial Power[/I] Encounter - Fire Standard Action - Ranged 10 Target: One creature Attack: Str/Con/Dex +2 vs Reflex Increase to Str/Con/Dex +4 vs Reflex at 11th level Increase to Str/Con/Dex +6 vs Reflex at 21st level Hit: 1d6 + Con fire damage, and the target takes ongoing damage fire 2 (save ends) Increase to 2d6 + CON fire damage and ongoing damage fire 5 (save ends) at 11th level Increase to 3d6 + CON fire damage and ongoing damage fire 10 (save ends) at 21st level. [I]One with Fire (Bloodline)[/I] Prerequisite: Flameborn Your Fire Resistance increases to 5 + 1/2 level. If an attack deals fire damage and fails to beat your fire resistance, you gain temporary hit points equal to your Constitution Modifier (minimum 1). There might be still some balancing concerns (ongoing damage for encounter powers is rare, for example). --- I generally feel templates and "special" races don't really need to give extra ability bonuses. Your primary ability scores improve by 8 points over 30 levels already. If you feel a change is warranted, you might just want to replace the regular racial ability modifiers. I am not sure how balanced this would be, but I think it can't be too bad. Generally, racial ability modifiers already complement each races "shticks", so you can at worst weaken a race. ;) [/QUOTE]
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