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General Tabletop Discussion
D&D Older Editions
3E sucks, but keep playing it for next few months
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<blockquote data-quote="Cevalic" data-source="post: 3711804" data-attributes="member: 171"><p>I see some of your points, but I'm confused on a couple:</p><p></p><p>1. Excessive complexity of generating characters, NPCS: Ive never thought its been hard to generate a NPC as a DM. I dont go through and pick out every skill, feat, ect. Just the basics as far as HP, AC, BA. Major villians are of course fleshed out, but the minor thug needs no more than a little bit of time to put it together. It seems unnessecary to go through and make full stats on someone the PCs are going to roll through in just moments.</p><p></p><p>2. I dont think grapple is so much as overly complex as overly long. One mechanic should have been enough. I also dont understand what you mean about the overlapping of spell resistance and saving throws. I think they should be seperate like the way they are. </p><p></p><p>3. Advancement between treasure and XP and metagame: I dont see what you mean. </p><p></p><p>4. Coherance between high fantasy and gritty fantasy: I've never played RM, so once again I'm not sure what you mean here. My campaigns are normally low magic and gritty. I'll wait for your explanation, because I'm probably just confused.</p><p></p><p>5. The use of Raise Dead vs Fate Points. Again, this seems like a house issue. Some people like Raise dead, others dont. My games dont use raise dead, and the players know not to do anything too stupid (attack a well protected king, ect) or they risk losing their characters for good. I do like the idea of Fate Points though. Although not too many. Too many would let them get away with more, and take away from the story I think (such as Drizzt. How many times can you escape death? Over and over?). I like gritty, and fate points might work having just a few, but not too many.</p><p></p><p>6. I've never liked alignment, and have always just loosely used it. Most people I've ever come across have done the same. I hope they dont work something in about PCs having to be good, as most campaigns Ive run or played in are usually neutral or evil.</p><p></p><p>Sorry about being confused on a couple things. Number 4 just had me scratching my head a little.</p></blockquote><p></p>
[QUOTE="Cevalic, post: 3711804, member: 171"] I see some of your points, but I'm confused on a couple: 1. Excessive complexity of generating characters, NPCS: Ive never thought its been hard to generate a NPC as a DM. I dont go through and pick out every skill, feat, ect. Just the basics as far as HP, AC, BA. Major villians are of course fleshed out, but the minor thug needs no more than a little bit of time to put it together. It seems unnessecary to go through and make full stats on someone the PCs are going to roll through in just moments. 2. I dont think grapple is so much as overly complex as overly long. One mechanic should have been enough. I also dont understand what you mean about the overlapping of spell resistance and saving throws. I think they should be seperate like the way they are. 3. Advancement between treasure and XP and metagame: I dont see what you mean. 4. Coherance between high fantasy and gritty fantasy: I've never played RM, so once again I'm not sure what you mean here. My campaigns are normally low magic and gritty. I'll wait for your explanation, because I'm probably just confused. 5. The use of Raise Dead vs Fate Points. Again, this seems like a house issue. Some people like Raise dead, others dont. My games dont use raise dead, and the players know not to do anything too stupid (attack a well protected king, ect) or they risk losing their characters for good. I do like the idea of Fate Points though. Although not too many. Too many would let them get away with more, and take away from the story I think (such as Drizzt. How many times can you escape death? Over and over?). I like gritty, and fate points might work having just a few, but not too many. 6. I've never liked alignment, and have always just loosely used it. Most people I've ever come across have done the same. I hope they dont work something in about PCs having to be good, as most campaigns Ive run or played in are usually neutral or evil. Sorry about being confused on a couple things. Number 4 just had me scratching my head a little. [/QUOTE]
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3E sucks, but keep playing it for next few months
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