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<blockquote data-quote="Philosopher" data-source="post: 5042803" data-attributes="member: 76803"><p>I've recently been giving this some thought. Keep in mind that S&S can take a variety of forms, and my suggestions are not meant to imply that anything different would not be S&S.</p><p></p><p>Personally, the only race I'd allow is human, and the only classes I'd allow are barbarian, fighter, ranger (replacing spellcasting with some bonus fighter feats), and rogue. (I'd probably also allow some of the UA variants for these classes.) Other races may exist (although even if they did, I probably wouldn't use the standard PHB races), and spellcasters will definitely exist, but I would want to them to be sufficiently rare and exotic.</p><p></p><p>I also like the idea of magic being something only granted through a pact with unspeakable beings. For this reason, I'd only use sorcerers, as the high Charisma could be seen as necessary in dealing with such beings. (Part of this would involve re-flavoring the sorcerer. Rather than gaining their powers through a bloodline, they gain them through a pact. I wouldn't feel the need to introduce any mechanical differences, other than the possibility of having one's magic stripped.) I <em>may</em> also be tempted to use the insanity and/or taint rules from UA when dealing with magic. (If spellcasters are NPCs only, this wouldn't directly affect PCs, so I would probably not need to use the finer details of these mechanics.)</p><p></p><p>I would remove alignment from the game. S&S almost never has objective good/evil; the world doesn't care about you. (This is why, incidentally, I would not allow the paladin, even if spellcasting were removed.)</p><p></p><p>Without healers, I'd give some boost when it comes to taking and recovering from damage. Not too much - I would want combat to be a danger still. I'd use one of the variants from UA (not sure which one).</p><p></p><p>Given the prevalence of bare-chested barbarians in S&S, I'd make armor less necessary. I would use some sort of defense bonus to AC. However, there should still be a benefit to wearing armor, so I would allow it to grant damage reduction instead of an AC bonus. My preference would be to use the Iron Heroes method, and have a die roll for each armor type to determine how much damage is reduced by per shot.</p><p></p><p>I'd use Action Points.</p><p></p><p>In terms of setting, I'd use a sandbox style campaign, probably centered on a city. The city would be rife with corruption.</p><p></p><p>As I said above, all of this isn't necessary for S&S, but it has the sort of features I'd enjoy.</p></blockquote><p></p>
[QUOTE="Philosopher, post: 5042803, member: 76803"] I've recently been giving this some thought. Keep in mind that S&S can take a variety of forms, and my suggestions are not meant to imply that anything different would not be S&S. Personally, the only race I'd allow is human, and the only classes I'd allow are barbarian, fighter, ranger (replacing spellcasting with some bonus fighter feats), and rogue. (I'd probably also allow some of the UA variants for these classes.) Other races may exist (although even if they did, I probably wouldn't use the standard PHB races), and spellcasters will definitely exist, but I would want to them to be sufficiently rare and exotic. I also like the idea of magic being something only granted through a pact with unspeakable beings. For this reason, I'd only use sorcerers, as the high Charisma could be seen as necessary in dealing with such beings. (Part of this would involve re-flavoring the sorcerer. Rather than gaining their powers through a bloodline, they gain them through a pact. I wouldn't feel the need to introduce any mechanical differences, other than the possibility of having one's magic stripped.) I [i]may[/i] also be tempted to use the insanity and/or taint rules from UA when dealing with magic. (If spellcasters are NPCs only, this wouldn't directly affect PCs, so I would probably not need to use the finer details of these mechanics.) I would remove alignment from the game. S&S almost never has objective good/evil; the world doesn't care about you. (This is why, incidentally, I would not allow the paladin, even if spellcasting were removed.) Without healers, I'd give some boost when it comes to taking and recovering from damage. Not too much - I would want combat to be a danger still. I'd use one of the variants from UA (not sure which one). Given the prevalence of bare-chested barbarians in S&S, I'd make armor less necessary. I would use some sort of defense bonus to AC. However, there should still be a benefit to wearing armor, so I would allow it to grant damage reduction instead of an AC bonus. My preference would be to use the Iron Heroes method, and have a die roll for each armor type to determine how much damage is reduced by per shot. I'd use Action Points. In terms of setting, I'd use a sandbox style campaign, probably centered on a city. The city would be rife with corruption. As I said above, all of this isn't necessary for S&S, but it has the sort of features I'd enjoy. [/QUOTE]
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