Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3e Sword & Sorcery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Theo R Cwithin" data-source="post: 5043394" data-attributes="member: 75712"><p>I rather like this. That's sort of what I had in mind with the bloodline, though I'd use "Bloodline Levels" (5e games) rather than UA bloodlines. By gaining levels, the PC sacrifices class utility for traits of "unspeakable beings"-- but also allow for more prosaic backgrounds, like long extinct giant blood. Imho, a good selection of bloodlines is a good way to really flavor the campaign in particular directions.</p><p></p><p> Agreed.</p><p></p><p> Also agreed. I'd like to see a more useful Healing skill, frankly. I think that, with some weak "herbal" remedies would be enough to offset a lack of healing.</p><p>Definitely makes sense, and imho the ideal way to run things. I'm pondering this mainly for two reasons. One is that it's got a heavy "old school" vibe, which (in my mind, at least) meshes well with S&S; I wouldn't allow such an exchange in a different sort of campaign. Also, I don't the think the exchange would be 1-for-1; not sure what, though!</p><p></p><p>Second, and more important, is that it takes money away from the PCs so they don't spend it on any of those useful things that you & ValhallaGH mentioned (business, land, titles, equipment, etc). Effectively, it's a reward for an in-game activity that doesn't have any other attached non-xp advantage associated with it. The question for the player becomes: "Do I buy the expensive steel sword to improve my combat ability, or do I go and party for the XP?" Really the XP are for the wining'n'wenching, not the gp directly-- and it's optional, a choice each PC has to make based on his goals.</p><p></p><p>Actually, i'd probably also tailor this to the character. While a barbarian would get his xp for partying, someone aspiring to dark sorcery likely would not; his would be earned instead by bribing thugs to "acquire" unwholesome spell components or something like that. The wannabe sorc can party, too-- but he doesn't get xp for it! Of course in practice this is really just fluff, and agreed to by the player and GM before play, based on the character concept.</p><p></p><p>In any event, i think it would be interesting to try out, since I've never used a mechanic like that before. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5043394, member: 75712"] I rather like this. That's sort of what I had in mind with the bloodline, though I'd use "Bloodline Levels" (5e games) rather than UA bloodlines. By gaining levels, the PC sacrifices class utility for traits of "unspeakable beings"-- but also allow for more prosaic backgrounds, like long extinct giant blood. Imho, a good selection of bloodlines is a good way to really flavor the campaign in particular directions. Agreed. Also agreed. I'd like to see a more useful Healing skill, frankly. I think that, with some weak "herbal" remedies would be enough to offset a lack of healing. Definitely makes sense, and imho the ideal way to run things. I'm pondering this mainly for two reasons. One is that it's got a heavy "old school" vibe, which (in my mind, at least) meshes well with S&S; I wouldn't allow such an exchange in a different sort of campaign. Also, I don't the think the exchange would be 1-for-1; not sure what, though! Second, and more important, is that it takes money away from the PCs so they don't spend it on any of those useful things that you & ValhallaGH mentioned (business, land, titles, equipment, etc). Effectively, it's a reward for an in-game activity that doesn't have any other attached non-xp advantage associated with it. The question for the player becomes: "Do I buy the expensive steel sword to improve my combat ability, or do I go and party for the XP?" Really the XP are for the wining'n'wenching, not the gp directly-- and it's optional, a choice each PC has to make based on his goals. Actually, i'd probably also tailor this to the character. While a barbarian would get his xp for partying, someone aspiring to dark sorcery likely would not; his would be earned instead by bribing thugs to "acquire" unwholesome spell components or something like that. The wannabe sorc can party, too-- but he doesn't get xp for it! Of course in practice this is really just fluff, and agreed to by the player and GM before play, based on the character concept. In any event, i think it would be interesting to try out, since I've never used a mechanic like that before. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3e Sword & Sorcery
Top