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3e to 4e conversion - general guidelines
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6081638" data-attributes="member: 1165"><p>When thinking of converting 3e (or earlier) adventures to 4e, I usually try to set up "encounter days". I don't want there to be more than five combat encounters in a day.</p><p></p><p>This can be problematic for a large dungeon. Even a relatively small dungeon like Spellgard Tower (which is actually a 4e adventure) becomes large in 4e. I'm finishing up running that adventure now, and split the dungeon section into three (well, it was already split that way). I reduced the number of combat encounters in each section to four; in many cases, there were 10 encounters per section previously, which might have been enough to gain a level per section. This way, the PCs know they can clear one section of the dungeon and leave, instead of partially clearing a section out, retreating or hiding to rest, then coming back to face even more monsters.</p><p></p><p>When converting adventures, I try to split up the adventure in a similar manner, usually combining the interesting parts of several encounters for just one encounter. (As another thread stated, remove "trash" encounters.)</p><p></p><p>I don't believe it's necessary or even a good idea to promote a monster's or NPC's level to be <strong>above</strong> that of the PCs. Higher-level monsters become hard to hit and grindy. I try to use more monsters instead (and/or include some elites). So I'd be a bit leery of raising the Grey Maiden's AC.</p><p></p><p>I like the idea of the Grey Maiden sergeants, and have an entire stable of warlord-like NPCs for just that reason. (I have 4th-level watch sergeants, military officers, etc.)</p><p></p><p>I sometimes find that the PCs in my party all crank their AC scores. They're currently 10th-level (my main group, set in Dark Sun, that is, not the Spellgard group) but I simply make sure most NPCs can target something other than AC. I don't know about the Grey Maidens themselves (I guess I don't have that adventure), but if they use hammers or maces I'd probably give them a Crushing Blow at-will (which targets Fort) or if they use spears I'd give them an Armor-Piercing Strike at-will (which targets Ref).</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6081638, member: 1165"] When thinking of converting 3e (or earlier) adventures to 4e, I usually try to set up "encounter days". I don't want there to be more than five combat encounters in a day. This can be problematic for a large dungeon. Even a relatively small dungeon like Spellgard Tower (which is actually a 4e adventure) becomes large in 4e. I'm finishing up running that adventure now, and split the dungeon section into three (well, it was already split that way). I reduced the number of combat encounters in each section to four; in many cases, there were 10 encounters per section previously, which might have been enough to gain a level per section. This way, the PCs know they can clear one section of the dungeon and leave, instead of partially clearing a section out, retreating or hiding to rest, then coming back to face even more monsters. When converting adventures, I try to split up the adventure in a similar manner, usually combining the interesting parts of several encounters for just one encounter. (As another thread stated, remove "trash" encounters.) I don't believe it's necessary or even a good idea to promote a monster's or NPC's level to be [b]above[/b] that of the PCs. Higher-level monsters become hard to hit and grindy. I try to use more monsters instead (and/or include some elites). So I'd be a bit leery of raising the Grey Maiden's AC. I like the idea of the Grey Maiden sergeants, and have an entire stable of warlord-like NPCs for just that reason. (I have 4th-level watch sergeants, military officers, etc.) I sometimes find that the PCs in my party all crank their AC scores. They're currently 10th-level (my main group, set in Dark Sun, that is, not the Spellgard group) but I simply make sure most NPCs can target something other than AC. I don't know about the Grey Maidens themselves (I guess I don't have that adventure), but if they use hammers or maces I'd probably give them a Crushing Blow at-will (which targets Fort) or if they use spears I'd give them an Armor-Piercing Strike at-will (which targets Ref). [/QUOTE]
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