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3e to 4e conversion - general guidelines
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<blockquote data-quote="S'mon" data-source="post: 6081666" data-attributes="member: 463"><p>Thanks Psi. Here are my baseline Gray Maiden and Gray Maiden Corporal stats below. One challenge I faced was that in Book 2 of Crimson Throne, four Gray Maidens are expected to be a challenge to four 4th-5th level 3e PCs; and are statted as 3e Fighter-2. Four fifth level standard monsters won't be much of a challenge for five fifth level 4e PCs. Also, I want the Maidens to feel tough and threatening, they are supposed to be elite warriors. This ties in a bit to the Armour Class issue - even a 1st level PC with plate and shield is AC 20; if heavily armoured monsters have a lower-than-possible AC it doesn't feel right. Another issue is that I want these stats to remain useable for facing PCs across several levels, roughly 4th through 8th or 9th, with increased numbers, higher level leaders etc.</p><p>Also this is not a trash mob or throwaway encounter (which I might 'minionise' or remove entirely for 4e), it's a potentially pivotal moment & I don't mind it taking awhile; also it would be ok for the Maidens to retreat rather than fight to the death. So my thinking is that the four 3e F2 become three soldier-6 and one soldier-7 leader; 1050 XP, EL5: </p><p></p><p>Gray Maiden Level 6 Soldier </p><p>Medium natural humanoid (human) XP 250 </p><p>HP 69; Bloodied 35 </p><p>AC 23; Fortitude 16; Reflex 18; Will 18 </p><p>Speed 5 Initiative +7 </p><p>Perception +5 </p><p>Standard Actions </p><p>m Broadsword (weapon) • At-Will </p><p>Attack: +11 vs. AC </p><p>Hit: 1d10 + 8 damage, and the target is marked until the end of the Maiden's next turn. </p><p>M Imposing Smite (weapon) • Recharge 5 6 </p><p>Attack: +11 vs. AC </p><p>Hit: 2d10 + 8 damage, and an S or M target is pushed 1 square and knocked prone. . </p><p>Triggered Actions </p><p>Fanatic (weapon) </p><p>Trigger: The Gray Maiden drops to 0 hp. </p><p>Effect: The Gray Maiden makes a melee basic attack. </p><p>Combat Supremacy • At-Will the maiden </p><p>Trigger: An adjacent marked target Shifts or makes an attack not including the Grey Maiden. . </p><p>Effect (Immediate Interrupt): She makes a Broadsword attack vs the marked target. </p><p>Skills Intimidate +11, Athletics +12, Endurance +9 </p><p>Str 18 (+7) Dex 15 (+5) Wis 14 (+5) </p><p>Con 13 (+4) Int 12 (+4) Cha 16 (+6) </p><p>Alignment evil Languages Common </p><p>Equipment plate armor, heavy shield, broadsword</p><p></p><p>Here's my Gray Maiden Corporal:</p><p></p><p>Gray Maiden Corporal Level 7 Soldier (Leader) </p><p>Medium natural humanoid (human) XP 300 </p><p>HP 77; Bloodied 39 </p><p>AC 23; Fortitude 17; Reflex 19; Will 20 Speed 5 Initiative +7 </p><p>Perception +5 </p><p>Standard Actions </p><p>m Broadsword (weapon) • At-Will </p><p>Attack: +12 vs. AC </p><p>Hit: 1d10 + 9 damage, and the target is marked until the end of the Maiden's next turn. </p><p>M Imposing Smite (weapon) • Recharge 5 6 </p><p>Attack: +12 vs. AC </p><p>Hit: 2d10 + 9 damage, and an S or M target is pushed 1 square and knocked prone. . </p><p>"Take them down!" • At-Will </p><p>Effect: (1 ally within 10, of a lower level than the Corporal.); The ally can shift 1 square and make a melee basic attack as a free action with a +2 bonus on the attack. </p><p>Move Actions </p><p>"Move it, Sister!" • At-Will </p><p>Effect: (1 ally within 10.); The ally can Shift 3 squares as a free action. </p><p>Triggered Actions </p><p>Fanatic (weapon) </p><p>Trigger: She falls to 0 hp. </p><p>Effect: The Gray Maiden makes a melee basic attack. </p><p>Combat Supremacy • At-Will </p><p>Trigger: Marked enemy shifts or makes an attack not including the Grey Maiden. </p><p>Effect (Immediate Interrupt): She makes a Broadsword attack vs the marked target. </p><p>Skills Intimidate +12, Athletics +12, Endurance +9 </p><p>Str 18 (+7) Dex 15 (+5) Wis 14 (+5) </p><p>Con 13 (+4) Int 12 (+4) Cha 19 (+7) </p><p>Alignment evil Languages Common </p><p>Equipment plate armor, heavy shield, broadsword</p><p></p><p>By contrast, in Book 6 the PCs, now around 14th level, likely assault Castle Korvosa and face numerous crack Gray Maiden bodyguards. In 3e these are statted as Fighter-8; I have made them 12th level Soldiers; which should give a similar effect - they remain threatening in numbers, but the PCs feel superior to even these elite troops. Again this is an important scene, and the castle assault should run as pretty much a single encounter, so it's less of an issue that the battle may take awhile. An encounter would be ca 8 of these (5600 XP, EL 14), with favourable terrain, but I'll need to work on leaders etc. I think it's important for the mystique of the Maidens (and my minis budget!) that I don't Minionise them, though.</p><p></p><p>Current draft:</p><p></p><p>Gray Maiden Throneguard Level 12 Soldier </p><p>Medium natural humanoid (human) XP 700 </p><p>HP 120; Bloodied 60 </p><p>AC 28; Fortitude 23; Reflex 25; Will 24 </p><p>Speed 5 Initiative +12 </p><p>Perception +9</p><p>Standard Actions </p><p>m Broadsword (weapon) • At-Will </p><p>Attack: +17 vs. AC </p><p>Hit: 2d10 + 9 damage. </p><p>M Imposing Smite (weapon) • Recharge 5 6 </p><p>Attack: +17 vs. AC </p><p>Hit: 3d10 + 9 damage, and an S or M target is pushed 1 square and knocked prone. . </p><p>Triggered Actions </p><p>Fanatic (weapon) </p><p>Trigger: The Maiden Falls to 0 hp. </p><p>Effect: The Gray Maiden makes a melee basic attack. </p><p>Defender Aura • At-Will </p><p>Trigger: An adjacent enemy shifts or attacks someone neither marking the enemy nor imposing defender aura on the enemy. </p><p>Effect (Opportunity): She makes a Broadsword attack vs the triggering enemy. </p><p>Skills Intimidate +15, Athletics +16, Endurance +14 </p><p>Str 21 (+11) Dex 18 (+10) Wis 17 (+9) </p><p>Con 16 (+9) Int 15 (+8) Cha 19 (+10) </p><p>Alignment evil Languages Common </p><p>Equipment plate armor, heavy shield, broadsword</p></blockquote><p></p>
[QUOTE="S'mon, post: 6081666, member: 463"] Thanks Psi. Here are my baseline Gray Maiden and Gray Maiden Corporal stats below. One challenge I faced was that in Book 2 of Crimson Throne, four Gray Maidens are expected to be a challenge to four 4th-5th level 3e PCs; and are statted as 3e Fighter-2. Four fifth level standard monsters won't be much of a challenge for five fifth level 4e PCs. Also, I want the Maidens to feel tough and threatening, they are supposed to be elite warriors. This ties in a bit to the Armour Class issue - even a 1st level PC with plate and shield is AC 20; if heavily armoured monsters have a lower-than-possible AC it doesn't feel right. Another issue is that I want these stats to remain useable for facing PCs across several levels, roughly 4th through 8th or 9th, with increased numbers, higher level leaders etc. Also this is not a trash mob or throwaway encounter (which I might 'minionise' or remove entirely for 4e), it's a potentially pivotal moment & I don't mind it taking awhile; also it would be ok for the Maidens to retreat rather than fight to the death. So my thinking is that the four 3e F2 become three soldier-6 and one soldier-7 leader; 1050 XP, EL5: Gray Maiden Level 6 Soldier Medium natural humanoid (human) XP 250 HP 69; Bloodied 35 AC 23; Fortitude 16; Reflex 18; Will 18 Speed 5 Initiative +7 Perception +5 Standard Actions m Broadsword (weapon) • At-Will Attack: +11 vs. AC Hit: 1d10 + 8 damage, and the target is marked until the end of the Maiden's next turn. M Imposing Smite (weapon) • Recharge 5 6 Attack: +11 vs. AC Hit: 2d10 + 8 damage, and an S or M target is pushed 1 square and knocked prone. . Triggered Actions Fanatic (weapon) Trigger: The Gray Maiden drops to 0 hp. Effect: The Gray Maiden makes a melee basic attack. Combat Supremacy • At-Will the maiden Trigger: An adjacent marked target Shifts or makes an attack not including the Grey Maiden. . Effect (Immediate Interrupt): She makes a Broadsword attack vs the marked target. Skills Intimidate +11, Athletics +12, Endurance +9 Str 18 (+7) Dex 15 (+5) Wis 14 (+5) Con 13 (+4) Int 12 (+4) Cha 16 (+6) Alignment evil Languages Common Equipment plate armor, heavy shield, broadsword Here's my Gray Maiden Corporal: Gray Maiden Corporal Level 7 Soldier (Leader) Medium natural humanoid (human) XP 300 HP 77; Bloodied 39 AC 23; Fortitude 17; Reflex 19; Will 20 Speed 5 Initiative +7 Perception +5 Standard Actions m Broadsword (weapon) • At-Will Attack: +12 vs. AC Hit: 1d10 + 9 damage, and the target is marked until the end of the Maiden's next turn. M Imposing Smite (weapon) • Recharge 5 6 Attack: +12 vs. AC Hit: 2d10 + 9 damage, and an S or M target is pushed 1 square and knocked prone. . "Take them down!" • At-Will Effect: (1 ally within 10, of a lower level than the Corporal.); The ally can shift 1 square and make a melee basic attack as a free action with a +2 bonus on the attack. Move Actions "Move it, Sister!" • At-Will Effect: (1 ally within 10.); The ally can Shift 3 squares as a free action. Triggered Actions Fanatic (weapon) Trigger: She falls to 0 hp. Effect: The Gray Maiden makes a melee basic attack. Combat Supremacy • At-Will Trigger: Marked enemy shifts or makes an attack not including the Grey Maiden. Effect (Immediate Interrupt): She makes a Broadsword attack vs the marked target. Skills Intimidate +12, Athletics +12, Endurance +9 Str 18 (+7) Dex 15 (+5) Wis 14 (+5) Con 13 (+4) Int 12 (+4) Cha 19 (+7) Alignment evil Languages Common Equipment plate armor, heavy shield, broadsword By contrast, in Book 6 the PCs, now around 14th level, likely assault Castle Korvosa and face numerous crack Gray Maiden bodyguards. In 3e these are statted as Fighter-8; I have made them 12th level Soldiers; which should give a similar effect - they remain threatening in numbers, but the PCs feel superior to even these elite troops. Again this is an important scene, and the castle assault should run as pretty much a single encounter, so it's less of an issue that the battle may take awhile. An encounter would be ca 8 of these (5600 XP, EL 14), with favourable terrain, but I'll need to work on leaders etc. I think it's important for the mystique of the Maidens (and my minis budget!) that I don't Minionise them, though. Current draft: Gray Maiden Throneguard Level 12 Soldier Medium natural humanoid (human) XP 700 HP 120; Bloodied 60 AC 28; Fortitude 23; Reflex 25; Will 24 Speed 5 Initiative +12 Perception +9 Standard Actions m Broadsword (weapon) • At-Will Attack: +17 vs. AC Hit: 2d10 + 9 damage. M Imposing Smite (weapon) • Recharge 5 6 Attack: +17 vs. AC Hit: 3d10 + 9 damage, and an S or M target is pushed 1 square and knocked prone. . Triggered Actions Fanatic (weapon) Trigger: The Maiden Falls to 0 hp. Effect: The Gray Maiden makes a melee basic attack. Defender Aura • At-Will Trigger: An adjacent enemy shifts or attacks someone neither marking the enemy nor imposing defender aura on the enemy. Effect (Opportunity): She makes a Broadsword attack vs the triggering enemy. Skills Intimidate +15, Athletics +16, Endurance +14 Str 21 (+11) Dex 18 (+10) Wis 17 (+9) Con 16 (+9) Int 15 (+8) Cha 19 (+10) Alignment evil Languages Common Equipment plate armor, heavy shield, broadsword [/QUOTE]
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