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3e too complicated ?
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<blockquote data-quote="Ravellion" data-source="post: 844639" data-attributes="member: 538"><p>I got into D&D at AD&D 2e, and I have introduced new players under both. 3e? As long as you create their character for them they have no trouble rolling what is asked from them.</p><p></p><p>2e? Might as well give the sheet to another player, that's how much sense it made to them. Thac0 especially, but also saving throws, ability checks, unarmed combat (yikes!) ao. The look on a players face when you tell him that previously as he did in combat rolling 20s is really good, but for the dexterity check to cross the narrow beam it means his character is dead, is something I don't want to go back to. Weapon speeds and rlling initiative each round, but with secondary attacks being later in the round, and when could you disrupt a spell again?</p><p></p><p>I also remember still having rule arguments with veteran DMs on how certain things worked: Specialization in bows being very different from specialization in other weapons is something I can remember having an argument over, but it didn't stop there. In3e I hardly ever have arguments. The complex rules fit on 2 A4 sized pages (Angramainyu's combat reference sheets anyone?).</p><p></p><p>Hah! There we've got one! A 2e archer! So let's see, we 've got an Ogre, a halfling, a dwarf, and a half elf in melee. The archer who is 30 feet away fires at the Ogre. We don't have a simple cover bonus here mate! Oh no! The firing into melee rules of 2e are more complicated than 3e grapple checks.</p><p></p><p>And how exactly do you write new spells in your spellbook? Well, that depends on what kind of spellbook that you have.</p><p></p><p>I think someone claiming that 2e was less complex than 3e is looking back with rose tinted glasses. After character creation it is smooth sailing.</p></blockquote><p></p>
[QUOTE="Ravellion, post: 844639, member: 538"] I got into D&D at AD&D 2e, and I have introduced new players under both. 3e? As long as you create their character for them they have no trouble rolling what is asked from them. 2e? Might as well give the sheet to another player, that's how much sense it made to them. Thac0 especially, but also saving throws, ability checks, unarmed combat (yikes!) ao. The look on a players face when you tell him that previously as he did in combat rolling 20s is really good, but for the dexterity check to cross the narrow beam it means his character is dead, is something I don't want to go back to. Weapon speeds and rlling initiative each round, but with secondary attacks being later in the round, and when could you disrupt a spell again? I also remember still having rule arguments with veteran DMs on how certain things worked: Specialization in bows being very different from specialization in other weapons is something I can remember having an argument over, but it didn't stop there. In3e I hardly ever have arguments. The complex rules fit on 2 A4 sized pages (Angramainyu's combat reference sheets anyone?). Hah! There we've got one! A 2e archer! So let's see, we 've got an Ogre, a halfling, a dwarf, and a half elf in melee. The archer who is 30 feet away fires at the Ogre. We don't have a simple cover bonus here mate! Oh no! The firing into melee rules of 2e are more complicated than 3e grapple checks. And how exactly do you write new spells in your spellbook? Well, that depends on what kind of spellbook that you have. I think someone claiming that 2e was less complex than 3e is looking back with rose tinted glasses. After character creation it is smooth sailing. [/QUOTE]
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