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<blockquote data-quote="ConcreteBuddha" data-source="post: 543012" data-attributes="member: 3139"><p>I am using "minis" to mean any sort of visual representation about what is going on in a given combat situation; be it figurines, dice, tokens, a whiteboard, some books, a battlemat, or whatever. I am not a Games Workshop Minis-Fascist, if that's what you mean. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p><em>I</em> know how to visualize things in my head. It's communicating what is going on <em>inside</em> my head to the players at every single stage of the game that is the problem. Visual representation allows me, as a DM, to properly roleplay the actions and reactions of the monsters without having to worry about whether or not my players are on the same page as me. I'm freeing up my RAM, so to speak.</p><p></p><p> </p><p></p><p>Tip o' the iceberg. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p>Obviously, you are allowed to do whatever you want in your games.</p><p></p><p>I just don't really believe that this mentality provides enough return for the amount of work that is required to get it to be effective. (Besides the fact that I have long ago given up that DnD will ever mimic reality in the slightest. *grin*)</p><p></p><p>I have a large degree of suspension of disbelief, I guess...</p><p></p><p> </p><p></p><p>True that.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 543012, member: 3139"] I am using "minis" to mean any sort of visual representation about what is going on in a given combat situation; be it figurines, dice, tokens, a whiteboard, some books, a battlemat, or whatever. I am not a Games Workshop Minis-Fascist, if that's what you mean. :) [B] [/B] [I]I[/I] know how to visualize things in my head. It's communicating what is going on [I]inside[/I] my head to the players at every single stage of the game that is the problem. Visual representation allows me, as a DM, to properly roleplay the actions and reactions of the monsters without having to worry about whether or not my players are on the same page as me. I'm freeing up my RAM, so to speak. [B] [/B] Tip o' the iceberg. ;) [B] [/B] Obviously, you are allowed to do whatever you want in your games. I just don't really believe that this mentality provides enough return for the amount of work that is required to get it to be effective. (Besides the fact that I have long ago given up that DnD will ever mimic reality in the slightest. *grin*) I have a large degree of suspension of disbelief, I guess... [B] [/B] True that. [/QUOTE]
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