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3e XP: how fast is too fast?
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<blockquote data-quote="Zappo" data-source="post: 408436" data-attributes="member: 633"><p>In my opinion, the solution is fairly simple. The PCs (and choice NPCs) do advance a lot faster than everyone else. Everyone else has the 'not a hero' tag, which reduces by 90% all the XP they receive.</p><p></p><p>D&D is supposed to simulate action/adventure fantasy, and if you watch any such movie or read most such books, you'll see that heroes and main villains all seem to be of vastly higher level than even professional soldiers or mercenaries, even though often they've been 'in the trade' for less time. There are many examples where in the space of a few months a character goes from "farmboy" to "can take out the town guard captain no problem", despite having only had real fights in chapters 2, 4 and 7. And there are also examples where in a comparable time a character goes from "farmboy" to "unstoppable engine of death".</p></blockquote><p></p>
[QUOTE="Zappo, post: 408436, member: 633"] In my opinion, the solution is fairly simple. The PCs (and choice NPCs) do advance a lot faster than everyone else. Everyone else has the 'not a hero' tag, which reduces by 90% all the XP they receive. D&D is supposed to simulate action/adventure fantasy, and if you watch any such movie or read most such books, you'll see that heroes and main villains all seem to be of vastly higher level than even professional soldiers or mercenaries, even though often they've been 'in the trade' for less time. There are many examples where in the space of a few months a character goes from "farmboy" to "can take out the town guard captain no problem", despite having only had real fights in chapters 2, 4 and 7. And there are also examples where in a comparable time a character goes from "farmboy" to "unstoppable engine of death". [/QUOTE]
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3e XP: how fast is too fast?
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