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3G: Mary, Mary Quite Contrary...
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<blockquote data-quote="Southern Oracle" data-source="post: 7649706" data-attributes="member: 1249"><p>Over the years I’ve crafted quite a few game components, some for my campaigns, some for publication, and some just to pass the time. In honor of an early spring (Thanks, Punxsutawney Phil!), I present you with a magic item and several spells I originally designed for 3.5E, now updated for 4E as well.</p><p> </p><p><span style="font-size: 12px"><strong>3.5E Versions</strong></span></p><p> <span style="font-size: 12px"></span></p><p><strong>Daisy Chain</strong></p><p><strong>Description: </strong>A <em>daisy chain</em> is a necklace of detachable flowers, berries, and nuts. Despite its name, any type of flower may be used in its construction. If worn by a creature, it appears completely normal to onlookers, but a druid of 3[SUP]rd[/SUP] level or higher examining an unattended necklace can easily identify the true nature of the components.</p><p><strong>Activation: </strong>Detaching a flower, berry, or nut from a <em>daisy chain</em> is a free action akin to retrieving ammunition for a missile weapon. The chosen item must be used before the next round or its effects are lost. Regardless of which type it is, all detachable missiles can be thrown with a range increment of 20 feet or fired from a sling (in which case, use the sling’s range increment).</p><p><strong>Effect:</strong> A successful ranged attack delivers the effects of the appropriate spell (see spells below).</p><p><strong>Aura/Caster Level:</strong> Moderate Transmutation; CL 6[SUP]th[/SUP]</p><p><strong>Construction:</strong> Craft Wondrous Item, <em>berry bomb, goodberry, magic stone, pollen trap, </em>1,050 gp, 84 XP, 2 days</p><p><strong>Variations: </strong>The average <em>daisy chain</em> has two <em>pollen trap</em> flowers (DC 13 Will negates), two <em>berry bomb </em>berries (3d6 fire damage, DC 14 Reflex half), two <em>goodberry</em> berries, and two nuts that function according to the <em>magic stone</em> spell.</p><p> </p><p><strong>Berry Bomb</strong></p><p>Transmutation</p><p><strong>Level:</strong> Druid 3</p><p><strong>Components:</strong> Verbal, Somatic, Divine Focus</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Touch</p><p><strong>Targets:</strong> One berry touched</p><p><strong>Duration:</strong> 1 hour/level</p><p><strong>Saving Throw:</strong> See text</p><p><strong>Spell Resistance:</strong> Yes</p><p> </p><p>This spell transforms a single berry into a potent weapon with a number of different applications. The berry can be thrown at an opponent with a range increment of 20 feet. It can also be fired from a sling, just like a sling bullet (use the sling’s range increment). In either case, the user makes a normal ranged attack, and a successful hit deals 1d6 points of fire damage per two caster levels (maximum 5d6 points of damage) to the target and everything within a 5-foot radius. The target receives no saving throw, but everything else within the area of effect receives a Reflex save for half damage.</p><p>Alternately, as a free action, the caster can “prime” the berry to explode on a subsequent round, dealing damage to everything in a 5-foot radius (Reflex save half). A <em>berry bomb</em> can be set to explode up to 1 round per caster level from the time it is primed. Until it explodes, handling the berry has no deleterious effect.</p><p>Regardless of how a <em>berry bomb</em> is intended to be employed, crushing it, smashing it, or eating it immediately causes it to explode, dealing damage to everything within a 5-foot radius. The creature triggering the explosion receives no save, but everything else within the area of effect receives a save as described above.</p><p>Just as with the <em>goodberry </em>spell, the caster and any druid of 3[SUP]rd[/SUP] level or higher can immediately identify a <em>berry bomb</em> for what it is.</p><p> </p><p><strong>Pollen Trap</strong></p><p>Enchantment (Compulsion) [Mind-Affecting]</p><p><strong>Level:</strong> Druid 2</p><p><strong>Components:</strong> Verbal, Somatic, Divine Focus</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> One flower blossom</p><p><strong>Duration:</strong> Permanent until discharged</p><p><strong>Saving Throw:</strong> See text</p><p><strong>Spell Resistance:</strong> Yes</p><p> </p><p><em>Pollen trap </em>changes a flower into a magical trap that triggers when a specified condition occurs. The trigger condition can be as vague or as specific as the caster likes, but a <em>pollen trap</em> cannot distinguish alignment, level, Hit Dice, or class. For example, “Spray whenever a non-elf walks by,” is a valid trigger condition but not, “Spray whenever a fighter comes near.” When triggered, the flower releases a cloud of pollen in a 5-foot-radius burst. Any creature with 5 or fewer Hit Dice caught within the cloud must make a Will save or fall asleep.</p><p>A sleeping creature is helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).</p><p><em>Note:</em> Magic traps such as <em>pollen trap</em> are hard to detect and disable. A rogue (only) can use the Search skill to find a <em>pollen trap</em> and use Disable Device to thwart it. The DC in each case is 25 + spell level, or 27 for <em>pollen trap.</em></p><p> </p><p><span style="font-size: 12px"><strong>4E Versions</strong></span></p><p> </p><p><strong>Daisy Chain Level 3+ Rare</strong></p><p><em>A collection of fresh blossoms in full bloom hangs from a delicate silver chain.</em></p><p>Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp</p><p>Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp</p><p>Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp</p><p><strong>Neck Slot</strong></p><p><strong>Enhancement Bonus:</strong> Fortitude, Reflex, Will</p><p><strong>Standard Action</strong></p><p><strong>r</strong><strong> Pollen Bomb</strong> (charm, enchantment) <strong>* Encounter</strong></p><p><em>Attack:</em> Ranged 5 (one creature); Wisdom or Dexterity vs. Reflex (add the necklace’s enhancement bonus to the attack roll)</p><p><em>Hit:</em> The target is slowed (save ends).</p><p><em>First Failed Save:</em> The target is unconscious (save ends).</p><p><em>Level 13 or 18:</em> Area burst 1 within 10 (all creatures in burst).</p><p><em>Level 23 or 28:</em> Area burst 2 within 10 (all creatures in burst).</p><p> </p><p><strong>Berry Bomb Level 3+ Rare</strong></p><p><em>This bright red berry feels warm to the touch.</em></p><p>Lvl 3 +1 30 gp Lvl 18 +4 3,400 gp</p><p>Lvl 8 +2 125 gp Lvl 23 +5 17,000 gp</p><p>Lvl 13 +3 650 gp Lvl 28 +6 85,000 gp</p><p><strong>Ammunition:</strong> Stone</p><p><strong>Enhancement Bonus:</strong> Attack and damage rolls</p><p><strong>Property</strong></p><p>When you hit an enemy using this ammunition, that enemy takes 1d6 extra fire damage per plus.</p><p><em>Special:</em> If crushed, smashed, or eaten, the berry automatically explodes for 1d6 fire damage per plus.</p><p> </p><p><strong>Pollen Bomb Level 3+ Rare</strong></p><p><em>This beautiful bloom has a heady, intoxicating fragrance.</em></p><p>Lvl 3 +1 30 gp Lvl 18 +4 3,400 gp</p><p>Lvl 8 +2 125 gp Lvl 23 +5 17,000 gp</p><p>Lvl 13 +3 650 gp Lvl 28 +6 85,000 gp</p><p><strong>Ammunition:</strong> Stone</p><p><strong>Enhancement Bonus:</strong> Attack and damage rolls</p><p><strong>Property</strong></p><p>When you hit an enemy using this ammunition, that enemy and all creatures adjacent to it take no damage but are slowed (save ends).</p><p><em>First Failed Save:</em> The target is unconscious (save ends).</p><p> </p><p><strong>Pollen Trap (Elite) Level 3 Elite Obstacle</strong></p><p>Hazard <strong>XP</strong> 300</p><p><em>These beautiful red poppy-like flowers are native to the Feywild but grow in the natural world thanks to capricious sprites or malicious dark fey. They blanket fields or forest glades with a heady, intoxicating scent, releasing a cloud of pollen if disturbed.</em></p><p><strong>Hazard:</strong> A pollen trap fills a square. When triggered, it releases a cloud of pollen.</p><p><strong>Perception</strong></p><p></p><ul> <li data-xf-list-type="ul">No check is necessary to notice the flowers. </li> </ul><p><strong>Nature</strong></p><p></p><ul> <li data-xf-list-type="ul"><em>DC 22:</em> The character identifies the flowers as a pollen trap. </li> </ul><p><strong>Trigger</strong></p><p>When a creature enters a square of pollen trap, or picks a flower or jostles them from an adjacent square, or attacks the flowers in any way, the flowers release a cloud of pollen. A character in the initial burst or that begins its turn in a pollen trap cloud is attacked.</p><p><strong>Standard Action</strong></p><p><strong>c</strong><strong> Soporific Pollen</strong></p><p><em>Attack:</em> Close burst 1 (creatures in burst); +6 vs. Fortitude</p><p><em>Hit:</em> 3d10 poison damage and the target is slowed (save ends).</p><p><em>First Failed Save:</em> The target is unconscious (save ends).</p><p><em>Effect:</em> The cloud’s area is lightly obscured. The cloud persists until the end of the encounter or for 5 minutes. Once a bed of pollen trap creates a cloud, it can’t create another one for 24 hours.</p></blockquote><p></p>
[QUOTE="Southern Oracle, post: 7649706, member: 1249"] Over the years I’ve crafted quite a few game components, some for my campaigns, some for publication, and some just to pass the time. In honor of an early spring (Thanks, Punxsutawney Phil!), I present you with a magic item and several spells I originally designed for 3.5E, now updated for 4E as well. [SIZE=3][B]3.5E Versions[/B] [/SIZE] [B]Daisy Chain[/B] [B]Description: [/B]A [I]daisy chain[/I] is a necklace of detachable flowers, berries, and nuts. Despite its name, any type of flower may be used in its construction. If worn by a creature, it appears completely normal to onlookers, but a druid of 3[SUP]rd[/SUP] level or higher examining an unattended necklace can easily identify the true nature of the components. [B]Activation: [/B]Detaching a flower, berry, or nut from a [I]daisy chain[/I] is a free action akin to retrieving ammunition for a missile weapon. The chosen item must be used before the next round or its effects are lost. Regardless of which type it is, all detachable missiles can be thrown with a range increment of 20 feet or fired from a sling (in which case, use the sling’s range increment). [B]Effect:[/B] A successful ranged attack delivers the effects of the appropriate spell (see spells below). [B]Aura/Caster Level:[/B] Moderate Transmutation; CL 6[SUP]th[/SUP] [B]Construction:[/B] Craft Wondrous Item, [I]berry bomb, goodberry, magic stone, pollen trap, [/I]1,050 gp, 84 XP, 2 days [B]Variations: [/B]The average [I]daisy chain[/I] has two [I]pollen trap[/I] flowers (DC 13 Will negates), two [I]berry bomb [/I]berries (3d6 fire damage, DC 14 Reflex half), two [I]goodberry[/I] berries, and two nuts that function according to the [I]magic stone[/I] spell. [B]Berry Bomb[/B] Transmutation [B]Level:[/B] Druid 3 [B]Components:[/B] Verbal, Somatic, Divine Focus [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Touch [B]Targets:[/B] One berry touched [B]Duration:[/B] 1 hour/level [B]Saving Throw:[/B] See text [B]Spell Resistance:[/B] Yes This spell transforms a single berry into a potent weapon with a number of different applications. The berry can be thrown at an opponent with a range increment of 20 feet. It can also be fired from a sling, just like a sling bullet (use the sling’s range increment). In either case, the user makes a normal ranged attack, and a successful hit deals 1d6 points of fire damage per two caster levels (maximum 5d6 points of damage) to the target and everything within a 5-foot radius. The target receives no saving throw, but everything else within the area of effect receives a Reflex save for half damage. Alternately, as a free action, the caster can “prime” the berry to explode on a subsequent round, dealing damage to everything in a 5-foot radius (Reflex save half). A [I]berry bomb[/I] can be set to explode up to 1 round per caster level from the time it is primed. Until it explodes, handling the berry has no deleterious effect. Regardless of how a [I]berry bomb[/I] is intended to be employed, crushing it, smashing it, or eating it immediately causes it to explode, dealing damage to everything within a 5-foot radius. The creature triggering the explosion receives no save, but everything else within the area of effect receives a save as described above. Just as with the [I]goodberry [/I]spell, the caster and any druid of 3[SUP]rd[/SUP] level or higher can immediately identify a [I]berry bomb[/I] for what it is. [B]Pollen Trap[/B] Enchantment (Compulsion) [Mind-Affecting] [B]Level:[/B] Druid 2 [B]Components:[/B] Verbal, Somatic, Divine Focus [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Touch [B]Target:[/B] One flower blossom [B]Duration:[/B] Permanent until discharged [B]Saving Throw:[/B] See text [B]Spell Resistance:[/B] Yes [I]Pollen trap [/I]changes a flower into a magical trap that triggers when a specified condition occurs. The trigger condition can be as vague or as specific as the caster likes, but a [I]pollen trap[/I] cannot distinguish alignment, level, Hit Dice, or class. For example, “Spray whenever a non-elf walks by,” is a valid trigger condition but not, “Spray whenever a fighter comes near.” When triggered, the flower releases a cloud of pollen in a 5-foot-radius burst. Any creature with 5 or fewer Hit Dice caught within the cloud must make a Will save or fall asleep. A sleeping creature is helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). [I]Note:[/I] Magic traps such as [I]pollen trap[/I] are hard to detect and disable. A rogue (only) can use the Search skill to find a [I]pollen trap[/I] and use Disable Device to thwart it. The DC in each case is 25 + spell level, or 27 for [I]pollen trap.[/I] [SIZE=3][B]4E Versions[/B][/SIZE] [B]Daisy Chain Level 3+ Rare[/B] [I]A collection of fresh blossoms in full bloom hangs from a delicate silver chain.[/I] Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp [B]Neck Slot[/B] [B]Enhancement Bonus:[/B] Fortitude, Reflex, Will [B]Standard Action[/B] [B]r[/B][B] Pollen Bomb[/B] (charm, enchantment) [B]* Encounter[/B] [I]Attack:[/I] Ranged 5 (one creature); Wisdom or Dexterity vs. Reflex (add the necklace’s enhancement bonus to the attack roll) [I]Hit:[/I] The target is slowed (save ends). [I]First Failed Save:[/I] The target is unconscious (save ends). [I]Level 13 or 18:[/I] Area burst 1 within 10 (all creatures in burst). [I]Level 23 or 28:[/I] Area burst 2 within 10 (all creatures in burst). [B]Berry Bomb Level 3+ Rare[/B] [I]This bright red berry feels warm to the touch.[/I] Lvl 3 +1 30 gp Lvl 18 +4 3,400 gp Lvl 8 +2 125 gp Lvl 23 +5 17,000 gp Lvl 13 +3 650 gp Lvl 28 +6 85,000 gp [B]Ammunition:[/B] Stone [B]Enhancement Bonus:[/B] Attack and damage rolls [B]Property[/B] When you hit an enemy using this ammunition, that enemy takes 1d6 extra fire damage per plus. [I]Special:[/I] If crushed, smashed, or eaten, the berry automatically explodes for 1d6 fire damage per plus. [B]Pollen Bomb Level 3+ Rare[/B] [I]This beautiful bloom has a heady, intoxicating fragrance.[/I] Lvl 3 +1 30 gp Lvl 18 +4 3,400 gp Lvl 8 +2 125 gp Lvl 23 +5 17,000 gp Lvl 13 +3 650 gp Lvl 28 +6 85,000 gp [B]Ammunition:[/B] Stone [B]Enhancement Bonus:[/B] Attack and damage rolls [B]Property[/B] When you hit an enemy using this ammunition, that enemy and all creatures adjacent to it take no damage but are slowed (save ends). [I]First Failed Save:[/I] The target is unconscious (save ends). [B]Pollen Trap (Elite) Level 3 Elite Obstacle[/B] Hazard [B]XP[/B] 300 [I]These beautiful red poppy-like flowers are native to the Feywild but grow in the natural world thanks to capricious sprites or malicious dark fey. They blanket fields or forest glades with a heady, intoxicating scent, releasing a cloud of pollen if disturbed.[/I] [B]Hazard:[/B] A pollen trap fills a square. When triggered, it releases a cloud of pollen. [B]Perception[/B] [LIST] [*]No check is necessary to notice the flowers. [/LIST] [B]Nature[/B] [LIST] [*][I]DC 22:[/I] The character identifies the flowers as a pollen trap. [/LIST] [B]Trigger[/B] When a creature enters a square of pollen trap, or picks a flower or jostles them from an adjacent square, or attacks the flowers in any way, the flowers release a cloud of pollen. A character in the initial burst or that begins its turn in a pollen trap cloud is attacked. [B]Standard Action[/B] [B]c[/B][B] Soporific Pollen[/B] [I]Attack:[/I] Close burst 1 (creatures in burst); +6 vs. Fortitude [I]Hit:[/I] 3d10 poison damage and the target is slowed (save ends). [I]First Failed Save:[/I] The target is unconscious (save ends). [I]Effect:[/I] The cloud’s area is lightly obscured. The cloud persists until the end of the encounter or for 5 minutes. Once a bed of pollen trap creates a cloud, it can’t create another one for 24 hours. [/QUOTE]
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