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[3PP Mothership Module] On Axionic Wings
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<blockquote data-quote="dcochrane" data-source="post: 9835034" data-attributes="member: 7045386"><p style="text-align: center"><strong><span style="font-size: 22px">On Axionic Wings</span></strong></p><p><img src="https://i.redd.it/dshibxzkpzbg1.jpeg" alt="" class="fr-fic fr-dii fr-draggable fr-fir" data-size="1104x1275" style="width: 292px" /></p><p>A one-shot trifold pamphlet and player facing handout. This pamphlet is intended to be a scenario tool box for Wardens. It lays out a high stakes situation and provides tools to escalate tension and pressure.</p><p></p><p>The scenario is agnostic to the ship it is set on, referring to ship systems rather than rooms. Run it on the ship your players are travelling on as an encounter in transit or use a ship from the <strong>Shipbreaker’s Toolkit</strong> for a one shot.</p><p></p><p>Wake them up, as they scramble to repair the ship and the Axionids start to react, watch them panic. It’s designed to be a pressure cooker with many things going wrong at once.</p><p></p><p><img src="https://substackcdn.com/image/fetch/$s_!cTB7!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F05e860c1-3dc6-40c5-90af-486101d88826_1550x1550.jpeg" alt="" class="fr-fic fr-dii fr-draggable fr-fil" data-size="1456x1456" style="width: 322px" /></p><p></p><p><strong>The players have three main goals:</strong></p><p></p><ul> <li data-xf-list-type="ul">restore power to the ship</li> <li data-xf-list-type="ul">repel the Axionids</li> <li data-xf-list-type="ul">escape the gravity well of the star</li> </ul><p>They will have to make hard choices about saving the ship or saving themselves from being turned into crushed cubes of meat and bone.</p><p></p><p>Includes procedures for tracking escalating crisis effects and for players to manipulate ships power to operate or overclock ship systems.</p><p></p><p>Also includes alien space wasps that fly through the void on gossamer wings of dark matter. So that's nice.</p><p></p><p></p><p>This work was made by humans. No AI or machine-generated works are included in this project.</p><p></p><p>Art is by <strong>Odinson Games</strong></p><p></p><p>The crisis progression table and the power governance system were workshopped with the incredibly kind and insightful <strong>Luke Gearing</strong></p><p></p><p>Thanks to both <strong>Murkdice</strong> and <strong>Luke Gearing</strong> for all their advice and encouragment in putting this together.</p><p></p><p style="text-align: center"><a href="https://doogface.itch.io/onaxionicwings" target="_blank">On Axionic Wings by Dougal Cochrane by Doogface</a></p></blockquote><p></p>
[QUOTE="dcochrane, post: 9835034, member: 7045386"] [CENTER][B][SIZE=6]On Axionic Wings[/SIZE][/B][/CENTER] [IMG align="right" width="292px" size="1104x1275"]https://i.redd.it/dshibxzkpzbg1.jpeg[/IMG] A one-shot trifold pamphlet and player facing handout. This pamphlet is intended to be a scenario tool box for Wardens. It lays out a high stakes situation and provides tools to escalate tension and pressure. The scenario is agnostic to the ship it is set on, referring to ship systems rather than rooms. Run it on the ship your players are travelling on as an encounter in transit or use a ship from the [B]Shipbreaker’s Toolkit[/B] for a one shot. Wake them up, as they scramble to repair the ship and the Axionids start to react, watch them panic. It’s designed to be a pressure cooker with many things going wrong at once. [IMG align="left" width="322px" size="1456x1456"]https://substackcdn.com/image/fetch/$s_!cTB7!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F05e860c1-3dc6-40c5-90af-486101d88826_1550x1550.jpeg[/IMG] [B]The players have three main goals:[/B] [LIST] [*]restore power to the ship [*]repel the Axionids [*]escape the gravity well of the star [/LIST] They will have to make hard choices about saving the ship or saving themselves from being turned into crushed cubes of meat and bone. Includes procedures for tracking escalating crisis effects and for players to manipulate ships power to operate or overclock ship systems. Also includes alien space wasps that fly through the void on gossamer wings of dark matter. So that's nice. This work was made by humans. No AI or machine-generated works are included in this project. Art is by [B]Odinson Games[/B] The crisis progression table and the power governance system were workshopped with the incredibly kind and insightful [B]Luke Gearing[/B] Thanks to both [B]Murkdice[/B] and [B]Luke Gearing[/B] for all their advice and encouragment in putting this together. [CENTER][URL="https://doogface.itch.io/onaxionicwings"]On Axionic Wings by Dougal Cochrane by Doogface[/URL][/CENTER] [/QUOTE]
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