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3PP releases Witch Doctor, new controller class, for playtest
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<blockquote data-quote="Jack99" data-source="post: 4501603" data-attributes="member: 53135"><p>Let's see. This is just some random thoughts from a quick read-through here at work.</p><p></p><p>It's a controller, like the wizard. Better saves, slightly more hps and surges, but armor class will be worse than wizards. In fact, quite a bit worse usually. </p><p></p><p>I like how the different masks give different flavor. </p><p></p><p>Evil Eye is cool and fits the class great.</p><p></p><p>The powers do not seem too problematic, although "close burst 2 and immobilize" (chains of spirit) as well as "burst 1 + knock prone" (earthbite) seems more than decent.</p><p></p><p>Lightning rod: Resist 20 lightning at level 2 might be a tad much.</p><p></p><p>Word of thunder encroaches on the different rituals, and is better in many ways.</p><p></p><p>Spirit's Yoke should probably be vs Fort, since it has a push effect.</p><p></p><p>Toad's breath: Fairly easy to get ongoing 10 damage at 3rd level. Might be a tad much.</p><p></p><p>Loan of doom: marking? que?</p><p></p><p>Scourging hex: too reliable, minions already have worse defenses, no need to give a whooping +4 to hit them. Close burst 3 is pretty freaking big too.</p><p></p><p>Disjointing strike. Technically, there is no end of a round. Might want to consider something like "lose 10 initiative". or is Dazed.</p><p></p><p>Dance of madness. Really really nasty since it requires no attack.</p><p></p><p>Mojobond. God I love it, but not sure if it is just too good.</p><p></p><p>Cheers</p><p></p><p>PS: Just in case our friends from one bad egg reads this. I love the feel of the class, and will definitely buy the final product. Keep up the great work.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4501603, member: 53135"] Let's see. This is just some random thoughts from a quick read-through here at work. It's a controller, like the wizard. Better saves, slightly more hps and surges, but armor class will be worse than wizards. In fact, quite a bit worse usually. I like how the different masks give different flavor. Evil Eye is cool and fits the class great. The powers do not seem too problematic, although "close burst 2 and immobilize" (chains of spirit) as well as "burst 1 + knock prone" (earthbite) seems more than decent. Lightning rod: Resist 20 lightning at level 2 might be a tad much. Word of thunder encroaches on the different rituals, and is better in many ways. Spirit's Yoke should probably be vs Fort, since it has a push effect. Toad's breath: Fairly easy to get ongoing 10 damage at 3rd level. Might be a tad much. Loan of doom: marking? que? Scourging hex: too reliable, minions already have worse defenses, no need to give a whooping +4 to hit them. Close burst 3 is pretty freaking big too. Disjointing strike. Technically, there is no end of a round. Might want to consider something like "lose 10 initiative". or is Dazed. Dance of madness. Really really nasty since it requires no attack. Mojobond. God I love it, but not sure if it is just too good. Cheers PS: Just in case our friends from one bad egg reads this. I love the feel of the class, and will definitely buy the final product. Keep up the great work. [/QUOTE]
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3PP releases Witch Doctor, new controller class, for playtest
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