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3pp: what can they sell?
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<blockquote data-quote="Scribble" data-source="post: 4969855" data-attributes="member: 23977"><p>Well with that I agree. What I meant was that maybe it's time to re-look at what the customers want. I see some saying there's no market for 3pp after they publish what seems to be the same thing they always published just with the serial numbers filed off. Markets change...</p><p></p><p>Also just because the market tells you what it wants doesn't always mean the market actually has 100% knowledge of what it's actually asking for.</p><p></p><p>There may be certain ways of doing things that would make my life easier that I didn't know could be done.</p><p></p><p></p><p></p><p>People wanted crunch heavy supplements. Is this still the case? It seems to be no because it won't work with the DDI. </p><p></p><p></p><p></p><p>Maybe? Have you tried with 4e? I think that's my main point- because it was true in the 3e time period, doesn't mean you can/should automatically apply it to the 4e time span.</p><p></p><p>Really as a customer, I still want/need 3pp products that will help my game, but right now 3pp crunch doesn't do that. It actually hinders it- so my example was my own idea of something I feel WOULD help my game, and WOULD attract my gaming dollars.</p><p></p><p></p><p></p><p>(Maybe it's the type of gamer I am though? This was also somewhat true in 3e for me as well. For instance I LOVED the Malhovac Press stuff, but almost never used the rules. I had a sort of love/hate relationship with all of Monte Cook's work... I really really really loved his flavor ideas, and concepts as a whole, but the crunch was almost always too cumbersome for my tastes.</p><p></p><p>X amount of new crunch/powers/feats/classes just aren't going to attract my attention these days- in fact they'll probably push me away before I even get into the heart of your product. </p><p></p><p>Which leads me to my next point-</p><p></p><p></p><p></p><p>If you ARE going to go the way of crunch, different spins doesn't just mean (in my eyes) different ways to do the same thing... IE I don't need another take on the Wizard or something.</p><p> </p><p></p><p></p><p>I'm not sure... It peaks my interest- but I guess it depends on how you approach it. </p><p></p><p>I don't think I'd be all that interested in the same product with just some numbers updated... But if you gave me the same concept but updated the idea with some of the new 4e concepts (like skill challenges) that would be pretty cool... (I think you were kind of onto a prototype skill challenge with the DS stuff actually.)</p></blockquote><p></p>
[QUOTE="Scribble, post: 4969855, member: 23977"] Well with that I agree. What I meant was that maybe it's time to re-look at what the customers want. I see some saying there's no market for 3pp after they publish what seems to be the same thing they always published just with the serial numbers filed off. Markets change... Also just because the market tells you what it wants doesn't always mean the market actually has 100% knowledge of what it's actually asking for. There may be certain ways of doing things that would make my life easier that I didn't know could be done. People wanted crunch heavy supplements. Is this still the case? It seems to be no because it won't work with the DDI. Maybe? Have you tried with 4e? I think that's my main point- because it was true in the 3e time period, doesn't mean you can/should automatically apply it to the 4e time span. Really as a customer, I still want/need 3pp products that will help my game, but right now 3pp crunch doesn't do that. It actually hinders it- so my example was my own idea of something I feel WOULD help my game, and WOULD attract my gaming dollars. (Maybe it's the type of gamer I am though? This was also somewhat true in 3e for me as well. For instance I LOVED the Malhovac Press stuff, but almost never used the rules. I had a sort of love/hate relationship with all of Monte Cook's work... I really really really loved his flavor ideas, and concepts as a whole, but the crunch was almost always too cumbersome for my tastes. X amount of new crunch/powers/feats/classes just aren't going to attract my attention these days- in fact they'll probably push me away before I even get into the heart of your product. Which leads me to my next point- If you ARE going to go the way of crunch, different spins doesn't just mean (in my eyes) different ways to do the same thing... IE I don't need another take on the Wizard or something. I'm not sure... It peaks my interest- but I guess it depends on how you approach it. I don't think I'd be all that interested in the same product with just some numbers updated... But if you gave me the same concept but updated the idea with some of the new 4e concepts (like skill challenges) that would be pretty cool... (I think you were kind of onto a prototype skill challenge with the DS stuff actually.) [/QUOTE]
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