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3pp: what can they sell?
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<blockquote data-quote="dmccoy1693" data-source="post: 4970960" data-attributes="member: 51747"><p>Interesting you should mention this, as I'm a Mongoose Traveller, 3rd party publisher.</p><p></p><p></p><p></p><p>As a publisher, not really. The 80/20 rules applies here. 80% represent 20% of the total market; 20% represent the remaining 80%. In the case of RPGs, that 20% is largely made up of GMs. I've known players (and at times have been such a player) who didn't even own the core book. The GM on the other hand tends to have every supplement the system offers. So as counterintuitive as it is, the larger market is the GM oriented product. </p><p></p><p>GMs tend to present their problems online for others to help with, read up on upcoming products, search out something to challenge the problem player, and might even adjust the whole game to fit in some cool thing he/she read in a book. Players do not tend to put as much out-of-game time investment in. </p><p></p><p>Besides, the larger company (Wizards in D&D's case, Mongoose in my own company's case) are doing a great job of fulfilling the demand for player oriented products. As a small publisher it is best to go where the demand is vastly underserved. Where is that in D&D? I don't know. I don't follow that market much. Wish I could help more.</p></blockquote><p></p>
[QUOTE="dmccoy1693, post: 4970960, member: 51747"] Interesting you should mention this, as I'm a Mongoose Traveller, 3rd party publisher. As a publisher, not really. The 80/20 rules applies here. 80% represent 20% of the total market; 20% represent the remaining 80%. In the case of RPGs, that 20% is largely made up of GMs. I've known players (and at times have been such a player) who didn't even own the core book. The GM on the other hand tends to have every supplement the system offers. So as counterintuitive as it is, the larger market is the GM oriented product. GMs tend to present their problems online for others to help with, read up on upcoming products, search out something to challenge the problem player, and might even adjust the whole game to fit in some cool thing he/she read in a book. Players do not tend to put as much out-of-game time investment in. Besides, the larger company (Wizards in D&D's case, Mongoose in my own company's case) are doing a great job of fulfilling the demand for player oriented products. As a small publisher it is best to go where the demand is vastly underserved. Where is that in D&D? I don't know. I don't follow that market much. Wish I could help more. [/QUOTE]
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