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[3rd/3.5] DMing Tips -- Friendly DMs assistance please?
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<blockquote data-quote="Nomnath" data-source="post: 5478907" data-attributes="member: 6669521"><p>Generally, keep the pace going. Try to keep rules discussions out of the session even if it means being wrong during session.</p><p></p><p>If the PC's are standing around, make something happen, helps to have a random occurence table to be rolling against. I like to make the PC's feel a sense of urgency by constantly rolling against a table that is 70% nothing happens, do these rolls outside your screen if you use one (I don't) to give the sense of urgency for the pcs.</p><p></p><p>For your random tables, don't organize by type, scatter the categories, so that one dice doesn't determine too much ie for loot don't put all the weapons on 0-30, instead spread them out and don't do repeating last digits either try to spread it amoung 90-00 and 9-0.</p><p></p><p>Be generous with loot, if they get too strong you always have rust monsters and sunderers to remove loot, but if there isn't enough, the PC's feel limited. At the same time, don't give out so much loot that you can't remove it.</p><p></p><p>Use middle length descriptions, a few repeated details is the best thing, use longer descriptions for important atmosphere.</p><p></p><p>Since they aren't all that experienced, feel free to talk with them over what to do, put npc's that they can go to for answers, nothign is worse then spending a 4 hours session trying to think but not getting anything, over time they should be able to d&d plan for themselves.</p><p></p><p>Don't demand that they do things, have contigencies for what would happen if they don't do something, even better, don't plan out what happens instead plan out what npc's are like and planning and live their roles, it helps with thinking on the fly and is less railroady.</p><p></p><p>Finally, just have fun, the best DM is the one that is laughing with the party, or at them, it lightens the mood and relieves tension, if you want tension then it makes it better when suddenly you get serious.</p></blockquote><p></p>
[QUOTE="Nomnath, post: 5478907, member: 6669521"] Generally, keep the pace going. Try to keep rules discussions out of the session even if it means being wrong during session. If the PC's are standing around, make something happen, helps to have a random occurence table to be rolling against. I like to make the PC's feel a sense of urgency by constantly rolling against a table that is 70% nothing happens, do these rolls outside your screen if you use one (I don't) to give the sense of urgency for the pcs. For your random tables, don't organize by type, scatter the categories, so that one dice doesn't determine too much ie for loot don't put all the weapons on 0-30, instead spread them out and don't do repeating last digits either try to spread it amoung 90-00 and 9-0. Be generous with loot, if they get too strong you always have rust monsters and sunderers to remove loot, but if there isn't enough, the PC's feel limited. At the same time, don't give out so much loot that you can't remove it. Use middle length descriptions, a few repeated details is the best thing, use longer descriptions for important atmosphere. Since they aren't all that experienced, feel free to talk with them over what to do, put npc's that they can go to for answers, nothign is worse then spending a 4 hours session trying to think but not getting anything, over time they should be able to d&d plan for themselves. Don't demand that they do things, have contigencies for what would happen if they don't do something, even better, don't plan out what happens instead plan out what npc's are like and planning and live their roles, it helps with thinking on the fly and is less railroady. Finally, just have fun, the best DM is the one that is laughing with the party, or at them, it lightens the mood and relieves tension, if you want tension then it makes it better when suddenly you get serious. [/QUOTE]
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[3rd/3.5] DMing Tips -- Friendly DMs assistance please?
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